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Magic Man

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  1. Superb sculpting skills, sir
  2. This is great fusion of 2d and 3d art. Keep it up!
  3. My Falloff setting was 0 so I tried setting it to 50% and even 100% in voxel mode, but I saw no noticeable difference using the pinch tool when compared to before. I then switched my object to surface mode and set my Falloff to 50%. The surface transition is much smoother now as you can see in this attached picture. I'm quite happy with this result, so I'll switch to surface mode from now on whenever I need to use the pinch tool. Thank you.
  4. I'm trying to use the pinch tool in voxel mode, but I'm having some trouble figuring out how to use it properly. I managed to apply the pinch tool successfully to an object, but I'm having harsh transitions after using it (see the red area of my attached image). Is there a way to make the brush transition much more seamless and not so harsh so that it blends in with the rest of the shape?
  5. Thanks for the help, carlosan! I copied the cartoon folder that you supplied to my patterns folder and got the original wood material back. I'll make sure to always duplicate a smart material before I make any changes to it from now on
  6. No, the path location for the smart material texture was wrong so I changed it to this path inside the smart material editor: C:\Users\[uSERNAME]\Documents\3D-CoatV45\patterns\cartoon The thumb for the smart material has been regenerated now by 3D-Coat, but it has not returned to its original state as you can see in this picture: The original material had more layers before I decided to reset it, but now it has only one.
  7. I'm having the same problem as the topic creator. I want to reset a smart material and I set up cube mapping as has been suggested before, but the smart material is gone now and only its silhouette remains. Has anyone found a solution for this issue?
  8. My mesh doesn't subdive nicely inside of 3D Coat since it isn't pure quads, but I managed to increase the mesh density significantly when exporting from MoI3D, and now the facets have disappeared when I import the mesh to 3D Coat's Sculpt Room. Thanks for the help!
  9. Hello, I am facing an issue when trying to import an object that I created in MoI3d into 3D-Coat. Whenever I try to import the object in question for surface sculpting or vertex painting I get these facets: However, when I try to import the objects for per pixel painting I get a dialog box which gives me the option of checking "Lock Normals". After I do so, the facets which were in my mesh before dissappear: Sometimes I quickly want to paint and render a model inside of 3D-Coat without going through the trouble of retopologizing the model and then uv unwrapping it, so is there an option to also "Lock Normals" when importing a mesh for vertex painting? Thank you.
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