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About lesaint

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  1. 3D-Coat 4.8 Beta testing thread

    Downloading.... at 30KB/S
  2. 3D-Coat 4.8 Beta testing thread

    Here is a possible workaround for the case of your client : Create shaders with those textures instead of smart materials for now, and bake from that. (of course the result will have to be cleaned, areas where objects meet will be pixelated, but baking from shaders works great now). Other workaround with smart materials is to use the paintbrush instead of fill tool...
  3. 3D-Coat 4.8 Beta testing thread

    4.8.09 on Win7, in paint room, Fill tool does not keep scale of smart material.
  4. 3D-Coat 4.8 Beta testing thread

    Also in sculpt room : File > Import object (4.8.05) Some collada files seem to import correctly
  5. 3D-Coat 4.8 Beta testing thread

    With 4.8.05 on Windows 7, trying to import a Collada file in sculpt room either into a surface layer or vox layer provokes crash. (works fine after converting to obj externally)
  6. 3D-Coat 4.8 Beta testing thread

    You will find all the information here : https://www.facebook.com/groups/584443851626267/permalink/1725923117478329/
  7. 3D-Coat 4.8 Beta testing thread

    Another small thing I think could be improved : When you use the toolbar buttons to change the scale of the smart material, you get a preview on your whole object, which is good, except that the preview is affected by the current picked colour. If that colour happens to be very dark.... you see all dark and you have to pick a lighter colour. I can't think of any use for this preview to be altered by current picked colour, since you are only scaling and moving the pattern.
  8. 3D-Coat 4.8 Beta testing thread

    Transform operations in retopo are not in the undo history, is that a known issue ? In sculpt room it creates a problem too when you are using "conform retopo mesh" : you can undo the transform on the sculpt object, but the retopo mesh will not follow. (by the way, it would be useful to have the "comform retopo mesh" on more tools in sculpt room, For example if you use it with the pose tool, you need to smooth afterwards.)
  9. 3D-Coat 4.8 Beta testing thread

    11.10.2017 4.8.04 - Fixed problem of baking sculpt shaders to paint room Awesome, thank you sooooo much !
  10. 3D-Coat 4.8 Beta testing thread

    @AbnRanger Ah, no, it is like you say, it does not fail completely, just makes errors because of that. So, I guess it works as it should, I just did not know it worked that way. Thank you.
  11. 3D-Coat 4.8 Beta testing thread

    Not sure if this is a new issue, but name correspondance for baking fails if the vox layers are in a hierarchy. It works only if all the objects are set to "root".
  12. 3D-Coat 4.8 Beta testing thread

    When I import a mesh in the retopo room either via autopo or otherwise, the origin is moved to the center of the object, and changing it using transform doesn't work, it resets to the same origin point ! I guess I have to go back to 4.7 --------- Edit : Sorry, it appears I was mistaken. It only appears to do so, The transform gizmo appears there in the center of the object, but in fact it exports with the correct origin. And it is the same with 4.7.37C
  13. 3D-Coat 4.8 Beta testing thread

    Any idea about the paintbrush/pencil/fill not modulating colour, please ?
  14. 3D-Coat 4.8 Beta testing thread

    with 4.8.03 on Windows 7 when painting with any smart material color modulate does not work, it always uses white. when I click "close" to unselect the smart material, color works. That's with paintbrush, pencil and fill. Airbrush works...
  15. Wireframe in sculpt room

    Well, yes, with a white shader it's possible to work.... but it's painful after a bit. Plain polygons + wireframe is what I'm trying to get.