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lesaint

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  1. 3DCoat 4.8 BETA testing thread

    I've never seen this, is this in surface mode or voxels ?
  2. 3DCoat 4.8 BETA testing thread

    Doing some quick testing with Instant meshes. It appears that scene scale has to be 1, otherwise the mesh imports at the wrong scale in the retopo room. Apart from that, I think it's interesting. I tested with rounded edges, the instant mesh result looked like it couldn't work, I even did auto unwrap which never works right with autopo. It all looks very smooth in paint room and render room. I think this could have its uses, when you need something done in two minutes.
  3. 3DCoat 4.8 BETA testing thread

    @artofcharly Preferences > show beta tools then in retopo room you have the tool Quad Paint, I believe that is something similar ? (careful to save your work, it seems to crash a lot)
  4. 3DCoat 4.8 BETA testing thread

    I still can't get Freeze/painting higher density areas to work. Any luck anyone ? No other problem detected so far, except when trying to launch 4.8.10 (the version I'm sticking to because of the autopick in subsequent versions), when I try to launch it, I get this :
  5. 3DCoat 4.8 BETA testing thread

    Concerning alphas and PNG. I have never been able to export a PNG with an alpha from 3d-Coat with any version. I always use TGA for that. I never thought to ask, is it a problem on my side ?
  6. 3DCoat 4.8 BETA testing thread

    Sorry for bitching about this, I really love 3d-Coat, I do, I use it all day and all night as much as I can. I spend as little time as possible in other software to do things that 3dc doesn't.You get used to everything... There are some annoying things that don't bother me too much anymore after two years. One of them is the "paint object" window that doesn't remain docked each time you start up. Then there is the Grow tool which sometimes forgets which brush it has been assigned. "Type of surface" setting common to all "on plane" tools, so when you change for one it changes for the others. Dae export not reliable, Blender cycles assigning only some textures and not others ...To name the most bothersome for me. I can live with bugs like when the airbrush tools stopped working for a while, or the extrude tool that was quickly fixed. Now this.... Autopick by default on startup ? Really ? This could just be too much, I think I will go back to the previous version.
  7. 3DCoat 4.8 BETA testing thread

    Is there a way to get autopick not to activate on startup ?
  8. 3DCoat 4.8 BETA testing thread

    Then, here is your workaround : Select Pose tool, then in tool options click on the drop menu and choose "select object". You get the same tool as transform, and it works. Cheers.
  9. 3DCoat 4.8 BETA testing thread

    This scared me very much, so I checked right away... I can confirm. Not only does it not work, but it distorts the object. Luckily this behaviour seems to be limited to the specific transform tool : Do the same thing with the pose tool and to Global or to Uniform space still work fine.
  10. 3DCoat 4.8 BETA testing thread

    Hello there, It has been happening a few times now that after saving I lose all my voxels in the sculpt room. I am not sure yet what triggers it. I think every time it is long after having gone through all the steps of retopology and baking, and well into painting the lowpoly. At one point all the voxel layers in the sculpt room just become empty, only the layers that happened to be in surface mode remain. Sadly I only notice the next day when I try to load the file, and all the autosaves are the same by that time. Does anyone know something about this ? Thanks.
  11. 3DCoat 4.8 BETA testing thread

    yes that is what I understood, so major that one should not even enquire about it. To me it is quite similar to selecting across layers.
  12. 3DCoat 4.8 BETA testing thread

    I once asked to be able to blend several layers at once... I think it was you AbnRanger who replied that "this doesn't exist in photoshop", then I was blocked from that section of the forums, thus could not reply, and shortly after locked out of Mantis. I didn't post here again for two years after that.
  13. 3DCoat 4.8 BETA testing thread

    When you move vertices around with the Add/Split tool, 3d-coat does not seem to "recalculate normals" like it does with the Brush tool. Surely, that is an oversight ? I am not sure about the terminology to use, sorry if I am saying something completely stupid.
  14. 3DCoat 4.8 BETA testing thread

    also it depends on the brush. lasso type works
  15. 3DCoat 4.8 BETA testing thread

    Tell him that it becomes broken after you change the resolution of your voxel layer
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