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4.8.18 - Gradient fill doesn't snap to mesh anymore?
sazberryftw replied to sazberryftw's topic in General 3DCoat
Okay, thanks! -
Hey, I installed 3DCoat on my new PC, so I have version 4.8.18. Usually, when you pick point 1 and point 2 within the gradient fill tool, if you click on your mesh, the point snaps to your mesh. However, I am clicking my mesh but the point is actually being set off in the distance. Is this a bug? Perspective when I set points Actual position of points when I move camera
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Thanks I'll take a look. Thanks, didn't know you could import ABR files. I've played with the 3DC brush options before, I was just curious if there was any info on how I could set up 3DC's brush options to replicate what a brush is like in PS.
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Hi! I was wondering if anyone had any tips for how to recreate PS brushes in 3DCoat. I have retrieved the alpha textures from the .abr file, but my issue is how to recreate the settings the brushes have in PS. For example, can I recreate dual brush? Transfer? Thanks Sarah
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Hey, I've noticed that when 3DCoat has autosaved your work, it's displayed as saved (no astericks) but you haven't actually written over your main file. Multiple times now I have closed 3DCoat with no unsaved work prompt then opened my file later only to discover I've lost half my progress. I can't always get back autosaves if I've worked on enough other things to overwrite the autosaves.
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UPDATE: So I'm not sure how but I seem to have fixed it? I literally haven't done anything logical that would fix it. I closed and opened 3DCoat a few times, tried making a new file with the same FBX, re-exported the FBX, used an OBJ, none of these things worked. I then opened the original FBX into the UV room instead of the paint room and it imported fine, no frozen areas or strange UVs. Then I decided to open the original broken file and it opened completely fine exactly the way I left it when I saved. So I have no idea what broke or how I fixed it.
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I used 3DCoat's function to use the materials as different UVsets, 8 in total (it's called "Treat materials as different textures" for reference). But the mesh doesn't actually have 8 UVsets, only 1. I'm assuming it's lost the knowledge that each material is a UVset. It's also worth noting I just created a new 3DCoat file with the same mesh and now when I open it parts of the mesh are frozen and I can't unfreeze them? Odd that I didn't get this issue the first time around.
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Hi, I'm working on an object that has 8 different UV maps and I imported the object with "use materials as seperate UVs". It was all fine (and it's also worked fine in the past) but I closed and opened my project and now parts aren't reading the correct UV maps. It's wiped data from layers. When I re-import a texture onto one of the UV channels I seem to be able to see it when I rotate the model at a certain angle which is strange. It's reading the wrong UV when I opened it: I rotate the camera and get some weird UVs:
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No I don't run it through Steam. First, I tried just installing the new version. The second time, I made sure to uninstall 3DCoat, then install the new version. Neither process installed 4.5.37 (http://3dcoat.com/download/). I'm guessing 4.5.37 is the most recent stable version seeing as it's the one there.
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Why doesn't the sampler tool take values to my brush?
sazberryftw replied to sazberryftw's topic in General 3DCoat
Nope they're enabled.