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ThomasBrissot

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  1. I have been having this problem with the last 2/3 versions as well, reinstalling and resetting have not and won't solve the problem. I guess I will have to deal with that bug in the future.
  2. Yes, it's those tools/lassos, they work fine with sphere in symmetry (usually) but not with Cut tool. And when it stops working then all lassos don't work in symmetry for any tool (sphere, cut etc).
  3. Hey, sure : I usually use sphere tool, create a plane, activate symmetry and the bug usually happens with the Cut tool in lasso or polygonal lasso tool.
  4. With 3dcoat 2023.29, 90% of the time enabling Symmetry prevents certain E-panel's option from working : lasso, polygonal lasso and custom shape. I have to reboot to make it work again but it usually doesn't last. Any help welcome
  5. haha yeah no worries And thanks for the reminder, I don't use this tool enough, maybe because it's not as immediate as the lasso tools. (I'm more sketching in 3d than making accurate ingame models)
  6. Hi again, I had another suggestion in mind, concerning the lasso tool in 3d coat. The two lassos are really effective, I use it pretty much the same way I use the lasso tool ("stroke lasso") and the polygonal lasso tool ( Vertex Lasso) in Photoshop. It is great for people like me who learned photoshop years before they discovered 3d coat. What is really intereseting with photoshop is that you can do an unperfect/curvy selection with the lasso tool and then switch (without deselecting) to the polygonal tool by just maintaining alt. Two big advantages : -you can "rest" at any point when making a stroke with the lasso. As long as you maintain alt, your selection is not closed. This is great for complex selections. -you can make selections that are both freehand and polygonal (I attached a screenshot of a selection made this way in Photoshop). I think it would be a great add
  7. Thanks for the video ! I actually had created a preset (and saved the presets file) but it didn't save the shape I loaded for the cut-off tool, so clicking the "cut off with a shape" preset simply takes me to the cut off tool. (I have to load the shape again via load shape etc...) Any thought on that ? Maybe I'm doing something wrong?
  8. Hello, I have been playing with the cut off tool, which is super quick and efficient if you use custom shapes. I find that using custom shapes (via the "load shape" button in stroke mode) gives far better results that cutting of with a stencil of the same shap, the cut is sharper, less "aliased" and it's fun and quick to place it, rotate it etc.. But reloading the shape each time is not a great workflow. Maybe Instead of having to open the stroke mode, click on load shape, select the shape or spline in a folder and then resizing, and then finally cutting through the volume with our custom shape, it would be great to add the custom shape once and for all maybe via a thumbnail in the stroke mode window, or in a library on the side (like the one with stencils) ?
  9. Hey BrandonK, Just uncheck the "ignore back faces" in stroke mode
  10. I think this could be cool, I find it really hard to compose any picture with 3d coat because I don't have a full vision of the render area unless I hit render (and there is no shortcut like spacebar in Marmoset that makes you see the hole scene), the yellow lines really don't help that much (because you can still see what you cropped out which is disturbing)... So yes, that would be a really nice add ! (and, I'm just guessing, quite easy to implement) --Thomas PS: Of course I imagine having a physical sun/sky is completely impossible in 3d coat ?
  11. Hey, Everything is in the title Just cannot use decimate in 3dcoat 4.5.37 without crashing. Didn't know where to post this, sorry If this isn't the place !
  12. Okay I did the same steps (2 pictures at the top) and exported objects and textures when in the paint room as you asked, and then imported the model in Marmoset (2 pictures at the bottom). As you can see I still get aliased edges
  13. -I didn't save the file unfortunately so I don't remember exactly but my model was not small, I'd say about 5x6 grid units (squares) -I use 3d coat v 4.5.37 -didn't bake AO map -didn't export the object for the rendering in 3d coat, exported it for marmoset using File->Export Retopo Object
  14. Hey all, So I made a low poly model in the retopo room ( to test out the technique shown in this video ), used Retopo-> Per Pixel (no baking), painted it and looked at it in the render room. As you can see, a pretty cool aliasing occured (alisaing 1)....Same when I exported the object and rendered it in marmoset (aliasing 2) Anybody has an explanation?
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