-
Posts
71 -
Joined
-
Last visited
Contact Methods
-
Website URL
www.paulo-duarte.com
-
Skype
pauloc.d
-
Vimeo
https://vimeo.com/paulocduarte
Profile Information
-
Gender
Male
-
Location
Brazil
-
Interests
CG, Art, Sculpture, 3d Coat, ZBrush, Maya, Render.
Recent Profile Visitors
2,755 profile views
pauloduarte's Achievements
Neophyte (2/11)
101
Reputation
-
I'm very happy with the choice of Renderman, it's one of the best and most versatile renders in VFX industry, Renderman RIS 21 is a new render engine, IPR is very fast, and the PxrSurface shader is great for any material.
-
That's amazing.
-
This is a concept for a sci-fi city, I did this Project just for fun and to train skills in composition, matte paint and study Clarisse IFX. Basic modeling done in Maya, sculpt and textures in 3d Coat, compositing Nuke and Photoshop. Video with some cameras animations and a little making of: Cheers.
-
Very good.
-
Yeah,vignette is always a cool trick, but this time I wanted to see everything well visible. Thank you.
-
Final Image Finally I finished my image, thank Pilgway to make this challenge, was a great opportunity to learn and go deeper in 3d coat.
-
Amazing work.
-
Working hard here...
-
Wire barricade:
-
Canyon made with World Machine, in 3d Coat I make a hires mesh, duplicate, decimate, extract normal map and make a smart material with some layers:
-
Testing barricades and debris with textures in Maya:
-
Secondary vehicle:
-
More barricades in voxels, the iron bars are geometry splines:
-
Making the ground, base mesh with sculpt surface, retopo, in paint room I make two alphas from the treads geometry, and paint displacement to simulate the marks on the ground.