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Spherical Gradient with Fade Opacity does not work in ver. 4.8.15 Works fine in ver. 4.8.04 Please stop breaking things that work already.
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Bug! Smart Materials UV mapping broken 4.7.36 When applying smart materials if mapping type is set to UV instead of cube, when applied to mesh the material will not appear correctly compared to Smart Preview Window. Specifically, effects of layers and depth seem greatly reduced, leaving the solid color of the base layer to be the dominant feature. To repeat Select smart material and enter Smart Material Editor. Change Preferred Mapping from CUBE to UV Apply material to model. Note the difference between Preview Window and painted model.
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[Solved] Crash on Export Always !
Karnonos replied to Karnonos's topic in New Releases, Bugs Reports & Development Discussion
Bug solved! Export Color must be checked. Close thread Fixed -
[Solved] Crash on Export Always !
Karnonos replied to Karnonos's topic in New Releases, Bugs Reports & Development Discussion
Yes. Andrew said it worked fine for him. So I'm including my exact steps this time. -
[Solved] Crash on Export Always !
Karnonos replied to Karnonos's topic in New Releases, Bugs Reports & Development Discussion
Just got a brand new PC and it still crashes on trying to export normal and some textures. I'm now running on an MSI GS63VR, GeForce gtx1060 6gb, 16gb RAM, Windows 10, 3D-Coat 4.7.36 Steps to replicate File, Export Objects & Textures Uncheck Export Geometry Check Export UV Sets as Tiles Uncheck Export Color Uncheck Store Gloss Roughness in Metal Alpha Check Export AO Check Export Curvature Uncheck Create Padding OK Crash. -
[Solved] Crash on Export Always !
Karnonos replied to Karnonos's topic in New Releases, Bugs Reports & Development Discussion
Thanks.I will send a link later once I pack and upload it to Google Drive. My current suspicion is non power of two texture sizes.