Hello:
I'm a novice 3d coat user but I find I enjoy the program a lot.
My primary focus is on making movies with Reallusion's Iclone. Normally I don't have to worry about topology at all.
However, I've entered a contest they have put on to create a computer game character. Part of the judging criteria involves topology, a subject about which I know next to nothing.
This is the first piece for my character. To me it looks fine but I would really appreciate it if some-one who has some expertise could tell me how to bring it up to game standards.
The helmet has 3460 quads. The spire has 2960. Too high ?
I was thinking I could probably remove most of the mesh on the inside of the helmet which is not seen.
Thanks in advance.