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Anaximander

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  1. Hello: I'm a novice 3d coat user but I find I enjoy the program a lot. My primary focus is on making movies with Reallusion's Iclone. Normally I don't have to worry about topology at all. However, I've entered a contest they have put on to create a computer game character. Part of the judging criteria involves topology, a subject about which I know next to nothing. This is the first piece for my character. To me it looks fine but I would really appreciate it if some-one who has some expertise could tell me how to bring it up to game standards. The helmet has 3460 quads. The spire has 2960. Too high ? I was thinking I could probably remove most of the mesh on the inside of the helmet which is not seen. Thanks in advance.
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