from the export options in 3d coat I simply enabled export geometry low poly version, then maya mental ray setup and thats it. In 3d coat 4.0 I had no issue with the flipping uvs, all gave 1 type of shaded uvs and its easy to flip them around in maya.
I tried 3d coat to export auto mapped uv model to Maya the uvs have both red and blue shaded ones, how do I make sure all are blue shaded. From maya i did freeze transform on the model and no flipped normals then imported into 3d coat for auto uv mapping.
Im just using
File->export obj and textures , then only ticked "Export Geometry", low poly mesh, Export preset set to Maya Mentalray, then pressed "Ok"
yes
Im using 4.7 and when I bring a mesh(symetrical) from Maya with good normals (and no inversed normals - also did freeze transformations so no black areas), do the UVing in 3d coat and take it back to maya I get blue shaded uvs along with the red shaded uvs. The red shaded uvs are from the duplicated and mirrored meshes.
How do I make sure the all the uvs are blue shaded???