Is there a way to temporarily snap to grid, for example to start a cut operation with a circle centered at an object but without snapping to every grid division?
Hi. When I hide the clip mask layer, the masked layer ignores that and still shows the effects of the mask. Is that a bug or is there an alternate way (without removing the clip mask)?
Is there a way to merge or merge on export all the paint objects into a single material? Because when I import the mesh from UE4 it has multiple materials.
An automatic hourly backup to another disk/Pendrive/Google Drive/DropBox is a great saver in these situations. There are a lot of free programs that let you select the folders to backup, so you could always have your projects folder readily available should shit hit the fan.
@digman: I've seen in older videos that the frozen regions were softer and grayish, much like ZBrush. Now I get a horrible black mask. I'm using the standard clay shader. Do you care to share your shader settings? Thanks.
Is it possible to paint and export multiple textures for the same UV set? I'm thinking sort of different skins for a single model.
Also, how would I go about multiple LODs?