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PhantomRain

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  1. In Retopo I want to be able to select 2 edge loops and bridge them like in Blender. otherwise it just tends to take too much time to connect 2 compatible edge loops. Thanks
  2. Hi Guys So I've made a hardsurface model(Sci-fi armor), it is composed of several parts converted to surfaces and now its time to retopo, texture and bake it: Do I have to merge all the parts first? (What if they are in surface mode) Do I retopo each part individually? I'm still learning this new workflow , My goal is to eventually make a model I could rig in Blender as a character. If anyone could share their workflow towards creating hardsurface game assets that would help thanks.
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