Hi Guys
So I've made a hardsurface model(Sci-fi armor), it is composed of several parts converted to surfaces and now its time to retopo, texture and bake it:
Do I have to merge all the parts first? (What if they are in surface mode)
Do I retopo each part individually?
I'm still learning this new workflow , My goal is to eventually make a model I could rig in Blender as a character.
If anyone could share their workflow towards creating hardsurface game assets that would help thanks.