This doesn't help me - Here are the steps I'm taking - Import model for pixel paining, tweak the UV, then start painting with smart materials, then export objects and textures - So I'm not transforming the object at all, and the centerpoint resets to worldspace 0,0,0 - I tried Maya and cinema 4d for exporting to fbx, and I get the same end result out of 3Dcoat - Let me know if there is a checkbox to retain the anchor point upon export out of 3Dcoat -
I've attached the cube that was exported out of maya that I used to import into 3dcoat, and then the cube that was exported out of the paint room with the unity preset, the anchor point has been shifted to 0,0,0 . Bring both of these meshes your 3d package and you'll see what I'm talking about - thanks
cube.fbx
cube_out.fbx