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MechChicken

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  1. Hmm that's not what I mean. Suppose I start with a cube, and resize it to a wall. How can I know if the wall is 16:9, 1920x1080, etc. Because if the wall is not at the correct size, I can still render to HD of course, but then need to stretch/shrimp in Photoshop. Not sure if you understand what I mean? I want to have the wall exactly in the width and heigth related to 1920x1080.
  2. This may be a very unique and weird question. I want to model a wall, with the intent to have it render to 1920x1080, so I can use it as a wallpaper. So basically, the border of my wall should be that dimension. How do I need to start my basic cube shape? Where can I type in the measurements and be sure that it will have sufficient resolution to render it in that dimension? Thanks.
  3. I have a follow-up question if you don't mind. I actually want to use the joystick to rotate the model/mesh, is that possible? I know the spacepilot and navigator can do it because those are designed for 3D, but the G13 is for games that happens to work for other sort of app as well. So I'm hoping I can use the G13 for the same things as the navigator, for a fraction of the costs. G13 is 100 euro vs SpaceNavigator 130 euro but without all the extra buttons.
  4. @Carlosan @dimitribastos Ok thanks; yes it would be a great and powerful feature, because then it can be used as an array tool as well, which would not affect the original dimensions of the spline object, but only everything else, like the spacing, the size, the frequency (number of objects within a certain dot-to-dot length). @digman that is currently the only way, but for anything that is not similar to a real life chain, it would become a bit messy with moving each dot one by one, for both the way the curve to be like you wish, and in my case, keeping the stretch/squeeze of the spline objects to a minimum.
  5. I created a hard surface part, dragged it to the Splines library, then used it with Curves. From left to right: With 2 red dots; with 2 red dots twice the length; with 3 dots twice the length of the second; with 8 dots So from what I can see here, 3DC seems to only account the start and end dots to calculate squeeze or stretch, and ignore intermediate dots. Is there a way to 'tell' 3DC to always repect the original dimensions of the spline shape, and basically not affect that shape in any way? Thanks.
  6. Thanks Carlos. I tried it and it looked better than importing in voxel mode. My nicely filleted/beveled edges stayed clean, not even a little bit of muddy. However, it did gave me other errors, like completely wrong imported vertices. Will experiment with the MoI export settings to see if it fixes that.
  7. Hello. I'm using Fusion360, MoI, and Rocket3F to model hard surfaces. Most, if not all my edges are sharp with minimal fillet/bevel. I understand that 3DC will translate that import to Voxels and put a skin on it as it were, but I'm wondering if there are settings I can select, or specific formats I need to look at, to have my model look almost the same in 3DC, primarily super clean surfaces, sharp edges, not muddy, etc. I'm a beginner, so perhaps my way of thinking is wrong anyway, but what I'm trying to do is: model hard surface in my CAD program, then add curves in 3DC (for example hoses/piping), then paint in 3DC, bake the textures in 3DC, and export the obj and maps to render elsewhere. Thanks.
  8. Found it, it was on, tried both on and off, still the same problem. I really don't understand, the 3dc vids doesn't show this, and mine has this issue all the time.
  9. Ehh.. I don't know. I launched 3DC, not changed a single setting (so all default), so I guess it's off. But thanks, now I know what to look for
  10. I did, it will give me the plates of those extra selections. For some reason the selection goes through the mesh, I think it can be turned off somewhere?
  11. I'm following the youtube videos, and trying Vox Layers gives me this. No clue why. 1. I created the cube 2. Selected Vox Layer 3. Selected 3D Closed Spine as stroke mode 4. Placed my points (image 1) 5. Hit enter (image 2) What am I doing wrong here?
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