Thomas Cheng
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Everything posted by Thomas Cheng
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Retopo Room - Next Steps
Thomas Cheng replied to Gorbatovsky's topic in New Releases, Bugs Reports & Development Discussion
Has anyone looked a the new 3DS Max Auto Retopology tool? I think that might be a good way to building a strong starting point. -
Is there a way to save out the Panorama used in 3D Coat. Basically, I painted my object in 3Dcoat using a specific Panorama and I would like to use the same Panorama in my 3D render program. Is there a way to do that. I check the panorama folder in 3DCoat directory, but nothing is there. Thanks.
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New Competitor - Volumetric Sculpting
Thomas Cheng replied to Thomas Cheng's topic in CG & Hardware Discussion
it's not on steam yet. I think soon. -
Thanks, but I really think voxel is generally better technology that hasn't really be explored by the masses. Everyone is on polygon, but if we can improve voxel similar to ADF, with dynamic resolution, I think Zbrush will be old news. We'll still need surface mode to export the voxels to polygons for game engines or render engines, but there also work on a modern voxel based game engine. I just think copying zbrush is the wrong idea, just continue the voxel technology. It was the right innovation that needs a bit more updating.
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Yes, with the current implementation that is the case. But I"m asking if they can improve voxels to performance as well as surface.
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The Foundry's new Sculpting tool on steam. http://store.steampowered.com/app/730550/Kanova/
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why not skip the entire surface mode and just refine the voxel sculpt. Add dynamic voxel resolution and add the advantage of surface into voxels. Why split your resources to have two sculpt systems. Voxels seem to have soo many advantages. I guess we don't have enough voxel programmers?
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I'm trying to figure out how to work with attach smart material to layers. I think I understand how it works, but when I detach an adjusted smart material for repositioning, it simply deletes it. Is there a way to save a modified attached smart material back to the library? Thx. Nevermind - I figured it out. Looks like I need to use Attach to Layers with Material History to use it effectively. Thanks.
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I do notice that the OpenGL version doesn't seem to work with certain alpha brushes (can't use it unless I make the brush small and it still seems random when it wants to work or not), while the DX version works fine with it. Not sure if it is a driver issue or a bug in 3D Coat. Anyone else notices this?
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[Solved] Using Full Alpha Square Area of a Brush
Thomas Cheng replied to Thomas Cheng's topic in General 3DCoat
This is great. Downloading and will give it a test run. -
What were the results of the rendering survey?
Thomas Cheng replied to jima's topic in General 3DCoat
I honestly rather get a nice way to integrate multiple color ID mask before a render engine. However, it would be really nice if they can integrate Blender Cycles into 3DCoat. -
Threadripper is coming out. I think AMD is making a very strong comeback and my next few machines I use in my mini office will be AMD chips. Please support. Just recently some games got a 30% boost in performance after optimizing the games for AMD chips. I like to see that with 3DCoat.
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[Solved] Using Full Alpha Square Area of a Brush
Thomas Cheng replied to Thomas Cheng's topic in General 3DCoat
Awesome!