Hey everybody,
I've recently dug into concepting with 3DCoat and I am somewhat stuck now.
What I want to do is creat very quick mockups and concepts that I can later use to create concept arts. So, the models I create aren't going to be used further, they do not have to be specific, they're just there for quick rendering in keyshot which will be overpainted heavily.
I made a quick concept of a plane and I want to texture it with 3Dcoat so I can export the model and textures for Keyshot. It is very high poly and I don't want to fiddle around with retopo and reparing the model, since it won't be used later. Is there a simple way to export the model with textures that keyshot can handle it ? I managed to do this with an terrain heightmap before. I imported the map, textured it roughly and was able to export the objects&textures in the keyshot advanced export-preset after I had to retopo.
Is there a quicker way to finish up a model with it's textures that can be used for keyshot later ?
This is the model. I know how to paint it but even if it is painted, I cant just simply export the obj and textures for keyshot.