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Lorath

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  1. This quickest way for me, right now, is to export my model with a reduced poly count and import it again for painting uv mesh per pixel. But while reducing polygons the model itself is exported with artifacts and holes in it. Can nobody give me a hint where to start or do I really have to retopo my model ? This is the end result by the way. Rendered in Keyshot.
  2. Hey everybody, I've recently dug into concepting with 3DCoat and I am somewhat stuck now. What I want to do is creat very quick mockups and concepts that I can later use to create concept arts. So, the models I create aren't going to be used further, they do not have to be specific, they're just there for quick rendering in keyshot which will be overpainted heavily. I made a quick concept of a plane and I want to texture it with 3Dcoat so I can export the model and textures for Keyshot. It is very high poly and I don't want to fiddle around with retopo and reparing the model, since it won't be used later. Is there a simple way to export the model with textures that keyshot can handle it ? I managed to do this with an terrain heightmap before. I imported the map, textured it roughly and was able to export the objects&textures in the keyshot advanced export-preset after I had to retopo. Is there a quicker way to finish up a model with it's textures that can be used for keyshot later ? This is the model. I know how to paint it but even if it is painted, I cant just simply export the obj and textures for keyshot.
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