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Antidamage

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    Te Tai Tokerau, Aotearoa

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  1. I've also just noticed that your SSO support for Facebook and Twitter are both out of date and no longer function (on this forum, no idea about the main side).
  2. This is making it impossible to access the product.
  3. Cheers for the reply. I meant more, how do I paint a straight line? Is there a way to constrain tools or draw a straight line using a brush?
  4. Second question: if I wanted to paint plastic seams into my object, what's the best way to do that? I see there are some seam brushes, but I really just want to put a straight depression across a face.
  5. I have a screw image. I've clear-cut it and created normals and a height map. I'd really like to use it as some kind of a stamp tool, but I'm running into the following problems: 1. If I make it into a smart material, line the overlay up and stamp a screw using a brush where i want it, the normals never show. The depth texture doesn't seem to make a difference. 2. If I use a stencil I don't get any option to set a depth texture. 3. If I take it into the sculpting room and subdivide the model a couple of times, none of the tools seem to work right? Sometimes the part of the scuplt that's edited isn't the part that's under the brush, and I have to click and MOVE the brush in order to get it to take any effect so it smears. Plus in general I'm just getting a slight relief of the depth map, rather than having it shape the sculpt mesh properly. That's 10% of the time. The other 90% of the time nothing happens when I try to sculpt. 4. The sculpt room crashes a LOT. Like literally every couple of clicks, so I haven't been able to try many things. This is on the latest version. Sculpting seems particularly bad. 5. Just noticing as well that when I subdivide it's smoothing out my model and turning it into a rounded blob. How do I do this?
  6. Small subsection of my model here: https://mega.nz/file/LV1CxS4a#2v0F1G3Y8zC7LJnsh23Xdt49B4h75vrwzcV6YyMSeHI Two faces always disappear on import to 3D coat. Prior to some changes the entire end cap was disappearing, but it's odd. The faces were visible in C4D, but if I adjusted them in any way they disappeared. I went back to the original mesh and extruded the face, and now only two polygons disappear in 3D Coat. Is anyone able to take a look and tell me if there's anything weird about it? Cheers!
  7. You don't know what you're talking about. Stop posting.
  8. > As for the UV's, in order to select all the polys within a UV island you can hover over the center of a polygon (in the viewport, over the model). When the face is highlighted yellow, you can click on it to select all contiguous faces. Hold the SHIFT and repeat within the boundary (seams) of any other UV island. Yeah I bet that works in theory. In practice that middle-of-the-polygon hotspot is nigh impossible to find, even for close to equilateral tris. That's why I suggested what I did. Why do you think repeating back to me the thing I said I was doing would help?
  9. I get it, I won't see any support here. Thanks for the help, I'll head off now.
  10. You're right, all of us should go to another product where the product creator's best bud isn't telling everyone to shut up and get lost.
  11. This sounds like a cult of personality. You'd scare off professionals talking to them like this. Just chill and let us talk about features that don't directly benefit you.
  12. Just tried deleting every options config file, the behaviour didn't change. The only thing I haven't mentioned yet is when I hit enter the title bar briefly changes to "9%" then reverts and nothing happens. Going to try the beta now. Update: these functions are also not working in the latest beta.
  13. Great, I'll just leave you to your forum then. Sorry for asking for a feature or some support. Does anyone know if the Substance Painter guys are like this?
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