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Darkdays

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  1. Geo 1.mtlGeo 1.obj @digman iv never uploaded obj. i hope this is correct
  2. I'm trying to unwrap this simple object. I think its pretty simple. made in blender. imported as obj for unwrapping and texturing. Imported with Auto Mapping for UV. My problem is in the first image the face with my cursor over it doesn't have a checker pattern and does not show up on the uv island. In the second image the face with my cursor over it does. When i hit unwrap everything works but the face with out the checker pattern does not unwrap. I'm new and this has been pretty maddening this morning. i figured it would be simple. I have retopoed more difficult objects and exported them with the baked textures in the past. Any help would be greatly appreciated.
  3. I'm new to 3D Coat. Just bought it today. so im not familiar with key words and what is possible. I created a decent shader for a simple sculpt i created. I attempted to bake the shader information to my low poly mesh but the smart material i had selected in the beginning start was baked to my texture. Can 3D coat bake shader information onto a model? or turn a shader into a smart material object? I attached a picture as well to show my problem. the purple texture is the shader and look i want and the flesh colored parts are smart material.I am exporting for unreal engine 4. Thanks for reading and have a wonderful day.
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