I'm trying to unwrap a UV of my model so that I can bake it and bring it into Maya. But I'm not sure of the process needed to do this.
Any help would be appreciated
Thanks
New to 3D Coat here. I've created a model in Maya which I've imported into coat to sculpt, but when I hit apply in tool options after scaling it up it starts to flicker and parts are see-through. What am I doing wrong?