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cartoonsong

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  1. Still no useful Trim brush added yet Currently I am studying Zbrush because 3D Coat doesn't have a trim brush to create stones. 3D Coat has a lot going for it, the UI is more intuitive compared to ZB. but it doesn't have the most needed brush
  2. 1. "Trim Smooth Border" brush for creating stone and cliff assets 2. All similar tools are integrated into one so that the UI doesn't feel complicated anymore 3. Avoid tearing voxel faces
  3. Tried this but this is not an alternative I don't know why the 3D coat dev team ignores the importance of this brush when Blender can mimic it similarly. 'Trim Smooth Broder' is important for creating assets in stylized game environment design. This is a feature that must be implemented in order to use it properly, away from the situation where 3d Coat is used only for mesh retopology work. Instead of polluting your UI and UX by constantly adding tools with similar functionality, invest in the work that is important and necessary.
  4. I was rude to your good intentions. I'm sorry I'm looking for a suitable way to create stylized cliff and rocks
  5. Seriously 3D Coat needs ZB's Trim Smooth Border brush There is no way for ZB users to understand when making cliffs or rocks
  6. Trim smooth border brush is a must for the 3d coat to be better
  7. hi I used 4.8.20 on Windows 10, but the same thing happened on my new 4.8.23 or 4.8.18 after this problem. Once this problem occurs, I think it's still affecting the system. I even used the Revo uninstaller to remove the entire registry for a complete removal, but I could not fix it https://youtu.be/kaHq4OnW3RQ
  8. hi After removing all points from the curve of the Noise tool, the curve is no longer active Clicking does not add points and there is no response I reset all the settings and reinstall the program several times, but this does not work I need help
  9. Hi I am making a new Korean translation file. However, the Korean font is not available in 3DC version 4.8 Other 2-byte fonts in Chinese or Japanese will be fine So I'm now working on version 4.7. I don't know what happened in version 4.8, but if you do, I'll send you a new translation file later.
  10. Thanks for the reply I solved the problem. I have found that this problem occurs in orthographic mode No problem in perspective mode If it's a bug, I hope it's fixed in the next version
  11. If I apply Smart Materials in the Paint room after working in the Sculpt room, it will look strange in the Preview Window It looks like Normal Depth is a problem. But when I do hand painting, the result is more normal. I do not know what I'm doing wrong. Please help me
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