cartoonsong
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[Feature] Trim Smooth Border equivalent - preset
cartoonsong replied to frmdbl's topic in General 3DCoat
Still no useful Trim brush added yet Currently I am studying Zbrush because 3D Coat doesn't have a trim brush to create stones. 3D Coat has a lot going for it, the UI is more intuitive compared to ZB. but it doesn't have the most needed brush -
1. "Trim Smooth Border" brush for creating stone and cliff assets 2. All similar tools are integrated into one so that the UI doesn't feel complicated anymore 3. Avoid tearing voxel faces
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[Feature] Trim Smooth Border equivalent - preset
cartoonsong replied to frmdbl's topic in General 3DCoat
Tried this but this is not an alternative I don't know why the 3D coat dev team ignores the importance of this brush when Blender can mimic it similarly. 'Trim Smooth Broder' is important for creating assets in stylized game environment design. This is a feature that must be implemented in order to use it properly, away from the situation where 3d Coat is used only for mesh retopology work. Instead of polluting your UI and UX by constantly adding tools with similar functionality, invest in the work that is important and necessary. -
[Feature] Trim Smooth Border equivalent - preset
cartoonsong replied to frmdbl's topic in General 3DCoat
Trim smooth border brush is a must for the 3d coat to be better -
[Solved] Curve missing in Noise Tool
cartoonsong replied to cartoonsong's topic in SOS! If you need urgent help for 3DCoat
[solved] Remove all subfolders created under user folder -
[Solved] Curve missing in Noise Tool
cartoonsong replied to cartoonsong's topic in SOS! If you need urgent help for 3DCoat
hi I used 4.8.20 on Windows 10, but the same thing happened on my new 4.8.23 or 4.8.18 after this problem. Once this problem occurs, I think it's still affecting the system. I even used the Revo uninstaller to remove the entire registry for a complete removal, but I could not fix it https://youtu.be/kaHq4OnW3RQ -
Thanks for the reply I solved the problem. I have found that this problem occurs in orthographic mode No problem in perspective mode If it's a bug, I hope it's fixed in the next version
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If I apply Smart Materials in the Paint room after working in the Sculpt room, it will look strange in the Preview Window It looks like Normal Depth is a problem. But when I do hand painting, the result is more normal. I do not know what I'm doing wrong. Please help me