Hi Styler,
thanks for putting the time into this. So, after installing the new beta and following your tips (i'm also referring to the Vimeo workflow video that came with the applink)
- export (per pixel painting) from Maya 2018 works fine, 3D Coat opens and import correctly
- after painting i "open in original App" - The parameters i can choose are different than what i see on the Vimeo video, i have to put a path for the OBJ (i use the exchange folder)
and i have to choose a PRESET (i tried different, and there's no "native" Maya one, only VRay or Mental Ray, ideally a Maya Arnold one would be great)
- once done, Maya does not automatically recognize and asks for which channel to import, as you see in the video, but I click import and the geometry comes in.
Unfortunately the geometry comes in with the normal map correctly applied BUT no color, no roughness etc
Exporting then back for displacement for example works fine, but again re importing it misses some texture links.
Maybe the presets are the problem?? Do you think it's possible to import with textures linked to an AIStandard material anytime soon ?
Should Maya default project be pointing at the Exchange directory ?
Thanks a lot Styler, i think you're getting closer and closer !
cheers
marco
marcoiozzi.com