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Papergami45

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  1. This is very frustrating especially as it appears to be working with other models made in 3D coat, just not this one, which is an obj file.
  2. The retopo object doesn't appear to exist. In retopo room or sculpt room, hiding the original model does just that - hide the original model, with unchanged topology. There's nothing else in the scene. The only mention that I've retopologised is under the retopo objects tab next to the voxtree in retopo room, it displays the name of the retopologised object. That is it.
  3. I added thickness using solidify in blender, tried again, no luck. After I apply autopo, the object doesn't change and I can't change it. A retopo object is created, but I have no idea how to view it instead of the original object.
  4. Edit: In the retopo mode, I can't actually do anything to the model. I can't select faces or edges, or do anything with any tools.
  5. I'm having some issues with autopo in 3dcoat. I have a complex 3D mesh that I obtained with photogrammetry. It's very high poly and needs reducing, and is one sided mesh, almost like a very complex plane. When I use autopo on the object, it goes through all of the stages it should, loads for a minute or two, and then nothing changes. There is an added object to the retopo objects, but I can't seem to use it or drag it into the scene, I just see my extremely high poly model. The mesh looks identical, and I'm put onto the strokes tool? Why is this happening?
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