dulo

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About dulo

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  1. If I import a rawvox file and save it back to a rawvox file the resolution changes. Can I somehow avoid the behaviour ? Is there an implicit padding ? I think the behaviour changed from 3Dcoa 3 to version 4.
  2. With import Image I get a volumetric map of earth and would like to wrap it around a ball. But all in volumetric. Can this be done ? How can it be done ? All help very much appreciated !
  3. How should this work ?? As far as i know does lightwave not support ptex mapping. There is just UV mapping and serveral projections .. like camera, front, cubic, sperical, cylindrical, etc ..
  4. As I said in another thread, for a start it would be nice if you could export the strokes to the retopo room and use them as polylines, loop borders, or just save them to an obj to be used for eg. spline patching in another app. this would be a great help and should not be too hard to implement. I guess it would be easier than a force flag for strokes in autopo .. cheers dulo
  5. I already tried to cut multiple times to improve the probability of a loop, but it doesnt work very often and it would be ideal to force some strokes to be exactly the loop. Thanks for your help dulo
  6. What can be triggered over the AppLink interface / mechanism ? Can you just trigger load and save or is there more functionality ?
  7. Maybe i am going to rephrase my question a little bit.. Is it possible to use the autopo guides ( spline guides and cut strokes .. i think they are called strokes ) for non autopo operations ? Can i create some "borders" with those strokes and fill them with quads ?? something like the spline patching in Lightwave ?
  8. The RawVox 3B conversion is already done. I have written a .net c# converter for this job. But each following operation has to be repeated for all 300 3B files by hand and i was looking for a tool to automate at least some of those simple steps. thx dulo
  9. Correction: I meant converting RawVox to 3B file !! Afterwards i would need to export the retopologized mesh to obj and this to bgeo , but thats another story. As far as i can tell no scripting in 3DCoat !? Is that right ?
  10. In the second screenshot you see one edgeloop selected not 3 or four. Thats my problem and thats what i mean by spirals. this loop spirals though the hole of the prostate instead of being one slice like in the autopo strokes ..
  11. Thats exactly what i do, but i alway get those spirals like in the second screenshot. In the second screenshot you see the edgeloop selection which goes through the whole several times, and none of the loops looks like the stoke i paintet in autoretopo. Sometimes it helps if i draw several strokes close to each other then sometimes i get one working loop ... now i think about doing all the topology by hand but for this would still the strokes be handy to build my quads around them ..
  12. Is it possible to force edge loops on strokes in autoretopo or at least to use the strokes to create quad strips in normal retopo ? I have this mrt scan of a prostate and i would need at least two of those strokes as edgeloops in the mesh. I the moment i always get some kind of of open spirals instead of a closed loop ( see second attachment ). If i could export the strokes somehow i could man some spline patching in LW for example, but i didnt succeed in this direction too.. thx for your help dulo
  13. Extrude was exactly what i needed. thx a lot for your quick response !!!
  14. Is there a possibility to apply a global fill ( fill brush with certain intensity applied to the whole object ) just like you can apply a global blur on a voxel object ? I have the problem that blur makes the object "smaller" . I would need something like a dilation and afterwards a blur operation which smooths high frequency noise, but doesnt shrink the volume and doesnt erase tiny islands. thx dulo
  15. I will give it another try but yesterday it didnt work with double click .. and it would be very handy for those tiny hand and foot bones !!!