Jump to content
3D Coat Forums


  • Content count

  • Joined

  • Last visited

  • Days Won


philnolan3d last won the day on November 19

philnolan3d had the most liked content!

Community Reputation

161 Reputable

About philnolan3d

  • Rank
  • Birthday 03/01/1977

Contact Methods

Profile Information

  • Gender
  • Location
    Philadelphia, PA, USA
  • Interests
    3D, Japan, YouTube

Recent Profile Visitors

9,354 profile views
  1. [Solved] Sculpting from normal map

    Oh wow, that did the trick. I never would've though of going to the Paint room and freezing. Actually the Noise tool didn't fill it evenly but i just used Absolute and painted it on. I just wish I could make the freezing invisible so I could see where I'm painting for sure. Noise: Absolute: Edit: Oh wait, after some more experimenting I can make the Noise work, Just have to put both sides of the curve at the top and set the dropdown box to Normal.
  2. [Solved] Sculpting from normal map

    Oh yes, Save Transforned is very common, we actually learned that back in school. I just have to get it displaced first. Thanks. That's actually what I was trying to do before with the Normal map, but it wasn't displacing, so I thought maybe there was a way to do it in 3DC. Maybe with an actual displacement map it will work.
  3. [Solved] Sculpting from normal map

    Not baking but just applying displacement to the model.
  4. [Solved] Sculpting from normal map

    I have not. I will try that, thank you.
  5. [Solved] Sculpting from normal map

    I don't have a sculpted mesh that I started with. I did a 3d scan of a bracelet to get the texture and in 3DC I duplicated it a bunch of times then baked that onto a single polygon to get a flat normal map that I could tile in LightWave. Now I need to apply that to the model that I made in LightWave. But it needs to have actual depth. This is what the render looked like from LightWave. I just need to to give it real depth.
  6. [Solved] Sculpting from normal map

    I made a normal map texture for a client and he wanted it on an object for renders.That was fine and done but now he wants to 3D print the object so he can actually feel the texture. Is there some way I can use the normal map to get real depth on the object? I thought there was a way, maybe with the smart textures, but I don't remember.
  7. My friend asked me to model and animate a character for his band's music video. I've never really done a cartoon style, I usually do realistic stuff but I thought I'd give it a go. I was just given a very simple drawing to work from but he's a ruffian kid type character, like Bazooka Joe or Dennis The Menace. I'm sculpting the head and hands in 3DC, then moving to LightWave for clothes. He wears a hat that covers most of his hair so that's not a problem.
  8. Cant import from Daz Studio

    it looks like the object might have some holes in it. Voxels require the model to be water tight. You have a couple of options, First option: close the holes in another program before importing. Or, use the "Close Holes" button when importing to 3DC. And finally you could just import into Surface mode and work from there, which is what I usually do.
  9. New mesh not visible after Autopo

    It sounds like you need to mark seems and unwrap the retopo mesh.
  10. 3D-Coat 4.8 Beta testing thread

    Oh I don't know, I was just confirming that LW is Meters.
  11. Texture Export Issue

    This is done on purpose, it helps prevent seams on your final model. If you really want to get rid of it there's a checkbox called Create Padding in the Texture Baking Tool.
  12. 3D-Coat 4.8 Beta testing thread

    LightWave uses meters. This comes up a lot when I'm 3D printing.
  13. 3D-Coat 4.8 Beta testing thread

    Great looking update! Installing the latest now.
  14. Navigation trouble

    Oh hey, I fixed it after messing with it all day. I still don't know why I had to change it but in Custom Navigation I had to change Alt+LMB to "Rotate around Vertical Axis". and then also make sure "Rotate around Current Pick Point" was selected.
  15. Navigation trouble

    This just started last night and I can't figure out why or how to fix it. Normally when I hold Alt and LMB drag inside the object it will show a little rotation pivot point and rotate around that. Now when I do it the view just pans. I tried upgrading 3DC, tried changing navigation modes, tried restarting my Logitech drivers for my mouse / keyboard, tried rebooting the computer... I've also tried looking in the custom navigation and I don't see any options for rotating around the pivot point, only an option to select the point. I alos have trouble with my 3D mouse. It used to rotate around the paintbrush, now it rotates around something else, the middle of world space maybe? Video example: