philnolan3d

Moderator
  • Content count

    6,537
  • Joined

  • Last visited

  • Days Won

    34

philnolan3d last won the day on June 18

philnolan3d had the most liked content!

Community Reputation

157 Reputable

About philnolan3d

  • Rank
    Master
  • Birthday 03/01/1977

Contact Methods

Profile Information

  • Gender
    Male
  • Location
    Philadelphia, PA, USA
  • Interests
    3D, Japan, YouTube

Recent Profile Visitors

9,128 profile views
  1. Oh hey, I fixed it after messing with it all day. I still don't know why I had to change it but in Custom Navigation I had to change Alt+LMB to "Rotate around Vertical Axis". and then also make sure "Rotate around Current Pick Point" was selected.
  2. This just started last night and I can't figure out why or how to fix it. Normally when I hold Alt and LMB drag inside the object it will show a little rotation pivot point and rotate around that. Now when I do it the view just pans. I tried upgrading 3DC, tried changing navigation modes, tried restarting my Logitech drivers for my mouse / keyboard, tried rebooting the computer... I've also tried looking in the custom navigation and I don't see any options for rotating around the pivot point, only an option to select the point. I alos have trouble with my 3D mouse. It used to rotate around the paintbrush, now it rotates around something else, the middle of world space maybe? Video example:
  3. In the Splits & Joints too is there any way to manually position the joints or is it just an array?
  4. Thanks guys I didn't mean to turn this into a support post, just wanted to report the bug with the little holes.
  5. I didn't do voxels first because it's not a solid mesh, the whole bottom is ope and a bit messy.
  6. I didn't know welding was an option in 3DC.
  7. I've imported this 3D scan to clean up in Surface mode and decimated it but then it gets all these little holes after decimation. When I try to use Close Holes the program freezes up.
  8. I don't think so but that would be a cool feature. AFAIK 3DC has no animating except for the simple turn around in the render room.
  9. The current Win 64 version link is http://3dcoat.com/files/3d-Coat-V4_7-35-64.exe You can just paste that into your address bar and change the current number (35) to whatever you want. If you need other versions you can get them by right clicking the link on the first page of this thread, then Copy Link Location and do the same as I said above.
  10. I don't think it converts to Surface mode before exporting, considering that voxel mode was around long before Surface. Plus the exported models look different in both modes. I mean the mesh structure is different.
  11. I found a strange bug in 4.7.34. With the retopo Split Rings tool it very often makes two splits right next to each other. so close together that you almost can't see the row of polys between them. The only way I noticed is that some of the points get merged, creating a triangle so I saw them when I was trying to clean up triangles from my mesh. Video:"
  12. Yes I agree. Click the purple sphere at the top and it should turn off the depth if you don't want it. If you do want to try it try holding Ctrl while you paint and it will sink the stroke in instead of out.
  13. Pack of free hard surface brushes. It's a pretty big download but 2/3 of them can be deleted if you only use 3DC. https://80.lv/articles/free-hard-surface-brush-pack/?utm_content=bufferfda6f&utm_medium=social&utm_source=plus.google.com&utm_campaign=buffer
  14. I've found a bug with Smooth All in Surface mode. I turn off the option to keep sharp edges that were made by a boolean but it keeps them anyway
  15. Strange. I just double checked and it works fine for me. Are you sure you're pressing the right mouse button on your pen, not the middle mouse button?