Deadman21

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About Deadman21

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  1. I wasn't happy with the overall color and saturation so here is an update.
  2. Thanks guys it was a fun project
  3. Have not posed in a while. Thought I would share. This is a Daz Genesis figure morphed in 3d-coat. Clothing, War Hammer and background also created in 3d-coat voxels. Posed and rendered in Carrara 8.5 beta. Enjoy, comments welcome.
  4. And the final image (I Think). Rendered in Carrara 7 Pro
  5. Wow I have been away for a while Here is the progress of the cartoon boy.
  6. Thanks. Everything was modeled here in 3d-coat. There was no base mesh. I used the primitives for the basic shape. If we could extrude the primitives I dont think I would need to polygon model again Beginning to retopo now.
  7. I thought I would try something outside of my comfort zone (Monsters) LOL. This is my first attempt at a cartoon/stylized figure. I hope to rig and animate him in Carrara. boyturn.mov
  8. The Drider is 37000 polygons. Not super low but defiantly not hi. Im using normal maps for all the details. The body is made up of 2 texture maps. The upper body and Lower body of the spider. The upper is 2098 x 2098 and the lower is 4096 x 4096. I used microvertex for the painting mode.
  9. I have been working on this off and on for quite some time. I decided to rework my Loth model that I did in 3d-coat 2.0 with the 3.0 voxels. I think the results are much better. I will post some voxel views soon.
  10. very nice love the claws
  11. Looks great love it Any plans to texture it
  12. Looking good on the topology. And yea retopoing = boring. Questions for you: Do you plan on posing the model or is this for someone else. The reason I ask is that im trying to come up with the best method for posing. The last models I have done I pose a low res voxel first then sculpted details from there. The biggest draw back to that is symmetry. I could use a T pose to do all the hi detail but then using the pose tool in 3d-coat is out the window way to slow. Also when posing with voxels you have to be very careful since body parts get close together then they weld together. Example fingers. In the last models I have made I actually model the hands after posing. Again Im just curious which way would be better. T pose - sculpt - texture - retopo - bone - pose or T pose low res - pose in voxels - retopo - texture. Anyone else have any ideas
  13. Well I think this image is finished. This was a fun project. I wanted to create a full figure complete with armor etc.. All modeled in 3d-coat using the retopo and cloth features to create his armor and clothing. Rendered in Carrara 7 pro and Photoshop was used to complete the image. This project also helped me work out a good work flow for 3d-coat voxels to Carrara for rendering.
  14. I think this may be all I do
  15. Ok getting close. Im now thinking about what to do with him. I also pondering if he needs knee armor and other stuff . Suggestions more than welcome