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kadu3d

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  1. Was just watching a podcast: making of a cover art for tomb raider -- 3DCoat was there!
  2. What I see in this video is amazing: I ve never used 3DCoat for sculpting because of the "- lack of sharp edges". And also, because importing a geometry to voxels makes you loose your topology and details; (many of us are always reusing topology in our pipeline!). For a long time I was hoping to see a complete surface arsenal... One of the most exiting features would be to use this "unlimited resolution" for vector displacements and normal maps... By the way, its really similar to the PTEX approach in the sense that you can have more resolution in required areas, on the fly!!!
  3. I strongly agree that voxel-surface tools/algorithms should also be available in surface panel/room.
  4. I Think it would be a lot more logical/intuitive to state that the auto-RETOPO feature should be in the RETOPO room as a MERE TOOL!!!! It's better for ergonomics and for production -- converting an object to voxels and then retopologisin takes more time; more chances for error, and we always loose a bit of detail here and there. There should even be a sort of way to define a region (paint an alpha) where the auto-retopo should be applied -- imagine you retopologised the face full of details and you are now moving for the arm where the auto retopo does perform beautifully....then you retopologise manually the wrinkles on the palm of the hand but use auto retopo for the fingers...etc...hummmm that should be reely nice!!
  5. Please how can I translate/rotate/scale the material with hotkeys? NEVER MIND: I figured out that the cursor needs to be away from the model...IN THIS CASE THE TIPS IN THE BOTTON OF THE SCREEN SHOULD POINT THAT OUT!!!!!
  6. You are right, What I meant is: once you are in highres (for details) you just cant comeback to a lowres for broad stroaks. From this point on you are sculpting everything in highres... A good example is to sculpt Hair in (Zbrush/Mudbox). you start with a few strokes for the overall shape (lowres) and then go for a really highres for fine hair details, jump back to base mesh to sculpt it again...you are never "afraid" of subdiv the mesh one more time because you know you can cam back to the lowres or even delete the highres layer...In 3DCoat if do some fine hair detail every other adjustment has to be in that resolution (highres). That doesn't seem to be important at first because you can use broad strokes in highres. but the more you model -- you realise how important is to be in the "correct" resolution for every stroke (fine, broad)...
  7. "up and down resolutions (ie Mudbox, ZB)" IS EXTREMELY IMPORTANT, I'M STILL USING ZBRUSH BECAUSE OF THAT!!!! When sculpting everything in hires mode you loose a lot of time trying to clean/smooth the mesh. The hires should only be used for fine detail. One should be able to increase/decrease resolution easily for broad/fine strokes.... If you watch some videos of pro modelers working, you will see that they even delete the high res some times in order to get rid of unwanted details... Please Andrew you should address this issue the best way you can!! THANKS!
  8. ABOUT THE PHOTOS: Beautiful wife, beautiful kids (of course, they look like their mother!), beautiful place... but there is some one missing!! Isnt it?
  9. YEAHHHH!!! NO LIMITS IN THE 3DCOAT COMMUNITY!!!!!!
  10. Man... you know how to please your clients!!! By the way, the new interface (alpha 86 +) is very well organized. Little things like arranging Import commands into submenus do make difference...
  11. YEAH!! NEW GENERATION OF CODERS!! I think your kids should help develop 3DCOAT -- Maybe...As a beta tester! Put him in front of the computer and have him smashing the keyboard to see if 3DCOAT crashes or something!!
  12. HAAARG Im having a hard time with the airbrush tool and a high value of spacing. Let me explain: When using the airbrush mode and a high value of spacing (more than 70%) the tool "kicks" a strong stamp, even if you press very softly the wacom pen... In the attached image you can see the airbrush mode (upper stroke) and the pen mode (lower stroke) Pen optios are the same (spacing at 95%) and I pressed the wacom pen very gently/softly the same way with both tools. Notice that with pen mode (lower stroke) you get a very nice soft round well distributed stroke, whereas with the airbrush mode (upper stroke) you get strong half sphere stamps without control of pressure... Working with spacing is very important for the artist -- otherwise all the pen alphas will seem to be "scratching" the surface
  13. HAAARG Im having a hard time with the airbrush tool and a high value of spacing. Let me explain: When using the airbrush mode and a high value of spacing (more than 70%) the tool "kicks" a strong stamp, even if you press very softly the wacom pen... In the attached image you can see the airbrush mode (upper stroke) and the pen mode (lower stroke) Pen optios are the same (spacing at 95%) and I pressed the wacom pen very gently/softly the same way with both tools. Notice that with pen mode (lower stroke) you get a very nice soft round well distributed stroke, whereas with the airbrush mode (upper stroke) you get strong half sphere stamps without control of pressure... Working with spacing is very important for the artist -- otherwise all the pen alphas will seem to be "scratching" the surface OOPS SORRY FOR POSTING IN THE WRONG PLACE
  14. Serious, I meant no disrespect, I couldnt understand the grammar... I m from Brazil!
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