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About digman

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  1. I have address problems with Autopo many, many times, In fact again in the last several weeks in this thread. Unless Andrew goes back and does a deep code work on Autopo it remains a tool you can not depend upon... I have pretty much given up on using it except for really simple objects and again I do know how to get a clean model for Autopo...
  2. Your having a Baby, Michaelgdrs... a Instant Light rendering baby... excitement and tireness so hand in hand here...
  3. Like Ajz3d said, in your target renderer it should not be a problem.
  4. Your height map from SD is pure black and white. zero height in 3DC is 127,127,127 gray. White would be 100%. Smart Materials depth is base off the percentage of your setting in the depth setting in the top menu. 100% in the main setting and a setting of 50% in your smart materials = 50% height of the 100% in the top menu. That is how 3DC smart materials work. Always make your SM materials at 100% in the top menu and adjust your percentage of that in the Smart Material. That is my recommendation, less confusing and more so if you share your smart material.
  5. Done. All the things I talked about fixed plus sorely needed for a long long time is uv settings per uv set / saving them not just a global one... The autopo really really working too... These would boost the production value of using 3DC in this area quite a bit...
  6. Version: 4.7.10 Zones of Control has a bug where you lose all your set zone of control spheres. I placed 30 zones of control twice and both times they disappear... I close 3DC, reopoen 3DC. Load the good file that had the zones of control and they are gone and any saved versions do not have them... Give us the ability to save a zone of control state just in case this happen, we can reload them as it is vital to a real production workflow. To place 30 or so zones of control spheres all over again is very time consuming. Not quite a bug but if you placed zones of control, for example say 10... They are placed... You press ok and close the dialog box, then reopen and press cancel you lose all your placed zone of controls... This should not happen to the already placed zones of control. What is needed is a clear all box. Right now we can do one at a time but that is time consuming. Cancel should just cancel the dialog box and not remove the placed zone of control spheres. The above needs to be fixed asap as it is critical in a production setting. Please fix the autopo soon, it really is not usable in it's present state for production work.. buggy, crashes, creates larger polygons where not needed and smaller ones where not needed. Painting density still does not work.. No need to go into specifics as all this has been reported in detail many times before. I know how to prepare the sculpt meshes for autopo to get a good result so I know that part of the work is covered correctly. If 3DC's autopo worked like "Instant meshes" but with density control both from the dialog box and painting, (already included) the 3DC tool would be fantastic... The guide strokes work as intended but the rest is still not ready for production work.
  7. Has anyone else had 3DC crashing on the autoretopo This is from at least version 4.5.3 to 4.5.7. Open GL or DX Autopo seems slower now as well but 3DC hangs with the 100% of all Cpus... I know how to get a clean mesh to run autopo on but no matter what I do in a large number of cases it hangs. Not all cases, a really simple model seems to work but beyond that it just hangs...
  8. A combo wip work using 3DC and Polybrush... Voxel shader and Rendered in 3DC with a little postwork.
  9. Not quite back yet... stopped by to see the updates... Lots of questions I see, some the same old ones or complaints without knowledge, sigh... years of being spoon fed information at public schools robbing the brain of an inquisitive nature. C.S. Lewis---- Chronicles of Narnia "Why don't they teach logic at these schools?"
  10. Some cool updates since I been away... Not a lot of art since I been taking a break but lots of deep thoughts about life which is a form of painting, not on a regular canvas but the canvas of the mind....
  11. I been dusting off my 2D digital brushes... This is an old 3D base sculpt that I shown a long time ago.. I zoomed in and cropped for composition. Now starting to re work the painting. Showing the wip here as it's base is 3D-Coat. More work to be done.. Enjoying my break....
  12. wind things up in a day or two... I think I said in my post...
  13. Flat shade has no scene lighting, metalness or roughness effects... Flat shade is like in painting in Photoshop... The color variation in the finger on the far right is due to scene lighting and the roughness channel. I will test the texture editor soon. EDIT: I very seldom use the texture editor so I will let others comment on that...
  14. Ajz3d is correct but there is no need to select relief shade under the view menu. 4.5.30 Use PicMat_Clay. I also deselect cavity and flat shading in the shader's editing panel.. In fact I save my own Picmat clay shader without cavity and flat shading as it is my favorite shader to sculpt with... You can always switch back to your original shader once you are happy with the autopo outcome. 4.25.28. No adjusting of the PicMat_Clay is necessary, use as is...
  15. Questions are good, they lead to understanding... Yes, 3DC remembers the original scale when exporting from the sculpt room, retopo room or if you bake the retopo model to the paint room then export that model. You must as stated earlier in my other post have selected "Yes" to keeping the scale when you imported the model. Importing as reference mesh is a method and is a feature. I prefer the other method as I can do some more detail sculpting on the model if it is needed and for baking purposes. This is a feature too. Very busy atm but I will try to quickly clear things up. The below is for voxel mode. Voxels are 3D cube pixels and just like a picture it needs enough 3D pixel resolution to capture details. a 320 by 240 2D pixel image will not have the amount of clear captured details as a 2D 4000 x 3000 pixel image. The poly count is the number of voxels that are going to be created when importing.. Once imported the number is shown at the bottom of 3DC interface as the number of triangles. When importing a model into voxel mode and you scale the model, you are increasing the resolution of the model. You will need enough resolution to capture all the details... Here scaling does two things. To give enough voxel resolution to capture the details and to increase to a working size if necessary. 3DC is a deep program so I have not gone over all the way things work but this will get you going. Just test to see how things work,you will understand quickly. The below is for surface mode. True polygons no voxel data. Ok, say your decimated model has 300,000 triangles, when you import the model it will have 300.000 triangles and all the detail in that is in the 300,000 triangle model will be there. If the model was 300,000 quads, then after importing, the model would be 600,000 triangles... the quads are triangulated,. Scaling the model here is only to have a working size model plus selecting yes to keep the original scale when importing does the same thing as voxel mode. To import to surface mode in the import panel you select "Import without Voxelization" Shown in attached image. Side Note: Once you press enter and select yes, you will still have the virtual representation of the model, simply click on a brush and the virtual representation will disappear leaving the imported model visible. To center mass in the attached image was answering a question for another user.