digman

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  1. Here I am not going to recommend a workflow. There are so many techniques that various artist use. Here are a few videos to get you started. 3DC is a powerful tool for hard surface modeling once you learn the tool set... Take your time, start simple work to complex. First, though is to understand the difference between voxel mode ( voxels) Voxels are more or less 3D pixels with depth. To capture the details of an object requires generally a large number voxels. Surface Mode is polygon based thus a surface representation of a object. Importing a low polygon model video. First part is voxel mode. At 6:35 is where AbnRanger discusses importing for surface mode. At the 8:30 mark to the end of the video, listen very close as he gives a way of increasing a low polygon blocked in model to capture all the details increasing the number of polygons for further work. This is a very important piece of knowledge to have for hard surface. Whether you import or start in 3DC the principles are the same for all the below videos. https://www.youtube.com/watch?v=ek3uJXa0rGw --------------------------------------------------------------------------------------------------- Here is a series by AlienMinefield working on a hard surface model. Click on the 3DCoat: Spaceship Wing. A series of 8 videos. https://www.youtube.com/user/AlienMinefield/playlists ----------------------------------------------------------------------------------------------------- More hard surface modeling. Now I have not watched all of these but here they are. There are more videos out there on the net. https://www.youtube.com/watch?v=gp1TPRdeYnk https://www.youtube.com/watch?v=gp1TPRdeYnk ---------------------------------------------------------------------------------------------------- 3DC official playlist for many parts of the program. https://www.youtube.com/user/PILGWAY3DCoat/playlists Overtime you will get your own workflow going using the above ones plus the ones you develop.
  2. I believe that is for the the paint room only. 7 layers and 2k texture limit. You can contact sales at 3dcoat to be sure but that is how it use to be...
  3. Welcome! Yes, 3DC is very fast to pick up and use. 3DC ranks number 1 on my favorite applications list.
  4. Also you can competely un-install your version. Be sure to remove the 3DC folder under User / My Documents as well that is if you use Windows 7. I run Windows 7 so where the Documents folder is located in windows 10, I can not help with. You have to re-register your 3DC if you go this route.
  5. I think in this case it would be faster to find out what is happening if you can share the the model and the texture you edited in photoshop. You can pm me with a link if the model needs to stay private... Also always good to give the version of 3DC you are using and how you imported the model... Per Pixel painting etc...
  6. I just noticed that 4.7.33 is posted at the beta download section... No notice here about the new beta version so curious as to what this version brings to the table or bug fixes. Thanks.
  7. You have disabled glossness / roughness in the upper tool panel. Look at my picture, then yours. You will see the X over the glossness / roughness icon.
  8. I think you will find 3DC a great companion with Blender. There are a couple of 3DC to Blender applinks as well. These are free. The below I believe you would know already but for others who read this thread. Blender now has the Disney Principled PBR shader for Cycles, so very easy to setup the exported metallic---roughness workflow in Blender. The EEVEE real time PBR renderer is coming soon to Blender. Be sure to read the comparison chart toward the bottom of the buy page for the limitations of the $99 dollar version just so you know. Also all bugs are fixed in the betas and do not get fixed in the current stable version. That is how Andrew has done it for years now. The new features are in the latest betas. You can install both the stable and a beta version. Link to the beta versions.
  9. There are several ways to rotate/ pan around an object. See picture. It appears you are rotating around the current pick point. For your case "rotate around object's bounding box or rotate around world center" if your model is at world center. I would suggest not getting annoyed as any new program takes a bit to get use to. Blender can be very annoying to a new user if one lets themselves be so. I have MudBox and the sculpting tools in 3DC are more powerful plus one of the most powerful retopoing toolset on the market. Also you have the ability to work in the PBR workflow in the paint room. Now I do like Mudbox and for 80 dollars a year, I could not pass it up. It has a good connection to Maya LT. Mudbox has true vector displacement creation, plus subdivision levels and sculpt layers. 3DCoat and Mudbox work really well together as companion software. And to be sure you created your own custom Navigation settings. That is shown in the picture at the top of the picture. Side Note: You can create hotkeys for your rotation settings under the camera menu so you can switch on the fly.
  10. A picture is worth a thousand words... I typed it you showed it... Thanks for the info from Andrew that voxels have no normal vectors.
  11. @ AbnRanger, You know this stuff already, so talking here as I find this thread interesting. The user's problem got me thinking of the many ways of importing a smooth model with or without subdividing mainly for the purpose of importing into the sculpt room. Either using real polygons or smoothing groups or whatever smoothing routine that 3DC uses. Voxel mode--- You subdivide not for the purpose of increasing the voxel resolution but giving enough subdivided polygons for the conversion to voxels to create the same smooth appearance with voxels. If I import a model into voxel mode scaling up the resolution to 1,000,000 voxels to capture the details and then subdivide the model 3 times, I will not increase my voxel count after pressing apply but still get 1 millions voxels appox. Surface mode is different, scaling here makes no difference in the final polygon count, only the number of subdivisions plus the model is triangulated. My 10,000 quad polygon model with 3 subdivision plus the triangulation ends up being 1,450,000 polygons appox. -------------------------------------------------------------------------------- I need one correction on my first post. You can import without voxelization using the import panel plus no use of flat subdivision to get a smooth model. To use flat subdivision depends upon the model. I did not state that in my post. Of course to sculpt on a smooth looking low polygon model imported into surface mode you will have to increase the polygons. That brings another set of problems and solutions but is not the topic of this thread. Since 3DC will recognize hard edges created in another software, I will use a hard edges, edge holding loops or a combo of them both depending upon the model when importing into the sculpt room to hold the form. This is in reference to your words about holding edges or hard edges and preparing your model for import.
  12. Ok, I just did a test... If I am in surface mode and drag a model from the Model's tab, it imports being smoothed and not faceted if without voxelization is chosen in the import panel. No need to choose Flat subdivision. That will become number 8 and number 9 is now subdividing externally on my list of importing smoothed non-faceted models. I edited my first post to include the changes. Mainly I just hope the information I gave you will help also for future workflows.
  13. Thanks for the information on your workflow. I was not being critical to let you know. I very seldom add models to the model's tab as a general way of importing a modeling into 3DC. I am not saying it is a bad method, just one I do not use as a general method for importing external models. The above methods I gave minus the voxel subdivide that is crashing for will give you a smooth model. For your method, When dragging a model from the Model's tab, choose from the import panel without voxelization and subdivide once using Flat subdivision. I do not myself remember 3DC every bringing in models without them being faceted unless they were very high in polygon count which by it's nature would appear smooth. That is really what subdivide does anyway from the import panel. That is my memory though it could be faulty about the faceted nature but I have been using 3DC for long time. I will say that using the models tab is not well used on my part so there could be something I missed since I have not used it as often as others.
  14. First, always good to give the version of 3DC you are using and your complete workflow. I do not know if you are importing for just retopology or sculpting more on the model or a combination of the two. 3DC should not be crashing after 2 subdivisions but I do not know your system specs. There are a few ways to get a smoothed model into 3DC. 1. Sculpt room using the import tool. Subdivide for voxel mode. This one is crashing on you for some reason, again should not be happening with just 2 subdivisions. 2. Sculpt room using the import tool. Flat subdivision for surface mode. Only subdivide once and Import without voxelization. 3.New Menu. Import for Vertex Painting. Surface mode will be used but you will also see the sculpt room model in the paint room as per normal. 4. New Menu ---Perform Retopology--- Import huge reference mesh. Surface mode will be used. 5.New Menu--- Perform Retopology----Import reference mesh. Retopo room will be used. No model in the sculpt room here as this is just used for retopoing. 6. New Menu--- Import for Per Pixel Painting. Switch to the sculpt room ---- Geometry Menu--- Paint Mesh to Sculpt mesh. Surface mode will be used. 7. New menu--- Import for Paint with Deep displacement, Choose a subdivision level. Switch to the sculpt room--- Geometry Menu--- Paint Mesh to Sculpt Mesh. Surface Mode will be used. You may delete the model in the paint room if not needed in the two above methods, 6 and 7. 7b. Export a high polygon model using File --- Export from the paint room. Choose from a list of 4 polygon subdivision levels. Next import that exported high polygon model into the sculpt room. 8 . Surface mode---- drag a model from the Model's tab, it imports being smoothed and not faceted. Choose without voxelization in the import panel. No need to choose Flat subdivision. 9. Last is subdivide the model in your modelling application and then import the model to the sculpt room. Of course keep a backup of your original lower polygon model. I am not saying which method to use as that is a artist call depending upon his workflow associated with his specific model. My version of 3DC is beta 4.7.32 Windows