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digman last won the day on August 22

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  1. Hurricane Harvey did a lot of damage in the area of Texas I live in. Our city was hit hard but not as hard as others. I will be not on the fourms for a number of weeks. All safe here, will return when I can.
  2. Try this setting in the import tool panel shown in picture. If that does not work then something in your Rhino 3D export panel needs changing. I do not know Rhino 3D. Generally 3DC is good on creating the sub-object layers for surface mode even without selecting "import as child" Voxel mode generally needs import as child selected. I put both voxel and surface mode in the above as you did not state which method you wanted to use. If all fails, you could merge all your layers in Rhino, then export Rhino names as obj objects. Last method, after merging all your layers would be to group your obj objects and the export groups as obj groups. Remember I do not know Rhino 3D so making a best quess on the export settings. Important before merging layers in Rhino be sure to make a backup copy first to save your original file.
  3. I will be out of town for about 3 weeks, if you can share 3DC file today, I will try and squeeze some time in to look at it before leaving.
  4. AbnRanger has it correct. If my scanned model is not closed. I import with thickness, using only the thickness for inner. Once the model is voxeized, I close all holes and run fill voids to fill the interior of the voxel object. I will use the cut off tool to silce off parts of the model to make sure all has been closed and no cavities are left. I just undo after each section cut , then rinse of repeat. Cavities in the voxel object can cause Autopo to fail. I stick with voxel mode when repairing scanned meshes, once fixed of course you can switch to surface mode if needed.
  5. The two color problem is what I mean by inaccurate. The preview looks one way and the fill gives you only two colors... I was getting the same problem till I started setting my numbers much higher on the positive Y... Setting my sphere numbers as I did gives me the right amount of gradient that I was shooting for. Of course I can play around with the numbers to create the gradient fill I want or need. I set my numbers, fill only with color, check the gradient, then starting adjusting the numbers to get the gradient that is needed. Depending upon the model's scale it will take a few test to get the right range of numbers to work with. That is the workaround to avoid the two color problem.
  6. No scaling at all. From the beginning you have stated that the preview window is not acurrate. When you fill the model with the gradient it is different from the preview window. I have found this true as well. What you see in the preview window is not what is applied to the model. I do not use the preview window at all... I adjust my sphere numbers to get the gradient Range I desire. Since you have stated yourself that the preview window does not work correctly for gradient and I agree, I have given you a workaround. The preview window is not required for the fill tool to function.
  7. Today I installed a good hdr image for 3DC and the picture shows the lighting result. So either my Beta 4.7.35 and .36 are buggered or it is a bug. I tested a few other hdrs and the same result even ones that I installed before. I can switch back to a default 3DC hdr and it works. Could someone test adding a new hdr or exr in 3DC beta version 4.7.36 and see if you get the same result as I did. If you are wondering, smooth shade is turned on.
  8. Finally after doing some research for the creation of Augmented Reality using Unity 5, got my first basic app copied to my phone. This is just for development testing purposes. It is not a game app but I can view my models in AR on my Android phone. I used Vuforial ARkit plugin for Unity 5. Installed the Android SDK and the Java Development Kit. Needed the Google USB driver. Unity could not see my Android phone till I installed the usb driver. Using a web cam to test the scene before building for the phone. There were a number of problems solved along the way. If interested in AR check out Vurforial ARkit plugin for Unity 5. Vuforia is not the only AR SDK available so you choose the one you desire. Nice way to show your friends some of your art too over a few beers of course. Now I got 3 ways to view my models. Regular Monitor view, VR and now AR viewing... Keeping the mind young as the body ages as I now 64 years around the sun. I seen tech expand from the horse and buggy days so to speak to the modern era of technology. Man, when I was a young kid , there were no transistors only vacuum tubes. We used to go behind the TV to watch the tubes warm up to a rich glow when turning the set on. https://www.vuforia.com/ https://www.assetstore.unity3d.com/en/#!/content/92515
  9. Not sure why it is not working for you. The only other thing I can advise is check to make sure you are on the correct Vox Tree layer... Since you have " Through all Volumes" selected in the top menu. You could be on the wrong layer for smoothing. Even though you can atm create a pose selection through all Vox tree layers, you can not smooth through all layers. You still have to select the correct vox tree layer. I think I will post about that in the beta fourm in a day or two.
  10. Try the settings in the tool options panel marked in "Red" Paint Select Hide Gizmo. The gizmo will be out of your way. Select a regular brush from the E-Panel and then an apha that would work well for smoothing. Do not select a spline tool. Hold down shift has you have done when brushing for smoothing.
  11. One direction? That is why I use the four arrow keys for the 4 rotations. left, right, up, down. Now, I am talking about the rotational axis and not lateral movement which I know you understand but putting it here for others so they are not confused by the word usage. Yes slower but I am not a fast fingers keyboard person anyway... Now I am not saying use four keys, I seen others fly upon the keyboard using multiple shortcut keys... I should rehook up my Nostromo speedpad N52 so my left hand does not have to reach the right side of my keyboard. AbnRanger keeps pegging my interest in a space mouse.
  12. 3DC version, beta 4.7.36 Your version of 3DC is helpful and a screen shot showing your UI with the pose tool panel showing and the top tool panel, so the settings can be seen. I just tested on the default male model in surface mode. I res+ once to 6 million to polygons. No problem smoothing the edges of the pose mask. Is your smoothing degree set really low in the top tool panel settings. What is your polygon triangle count shown in the lower part of the UI.
  13. The use of the word "sideways" is somewhat confusing. The below is only my best shot atm. I set my arrows keys in the navigation panel to rotate around one axis at a time. (rotate in screen space) Up, down, left and right. That gives me 4 different directions for rotation depending upon which key I press... Also set my rotational speed. Of course you can skew the object's rotation by rotating around one axis then another if that is what you want.
  14. I did watch the grad_hb.mp4. and the other video has well Then used your the steps for importing the model through vertex painting as shown in the first video... My settings are shown in the picture I put in my last post. The gradient was filled correclty between the two colors chosen. Look at my settings and do not use the smart material preview... There is no more I can give you on this matter. If I have time I will make a video over the weekend.
  15. It appears to me that your voxel object is low resolution. You simply do not have enough voxel resolution to create clean cut. Increase the voxel resolution. Left tool panel. (Res+) or use Resample. Here is my result of using the split tool with enough voxel resolution to get a clean cut. I swtiched to Surface mode before applying the split as that gives the cleanest cut. My settings are shown for the split tool and the e-panel, E-panel setting is not be necessary when using the split tool but if ever in doubt put border width to "0" Second picture. The left side is split but you do not even see a seam. Right side I pull apart so you can see where the cut is at.