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digman

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  1. Windows version----2024.14 and 2023.41 both work. It is Important to give the version of 3DC you are using. Edit: I was tired so had to check a few times to be sure, sorry for any inconvenience.
  2. Your first control point for your curve seems to be off plane a few times. I noticed at the last you had it working for a moment. Try this to fix your problem. Since this is a rectangular type of model and it appears, you are not trying to wrap a text around a corner, have the view lined up correctly before placing your first control point. Press the ESC key to clear the curve. Do not start the curve right at the sharp edge of the model. Make sure the cursor is on the correct plane before placing the first control point. My picture shows the first control point is starting on the wrong plane. Blue line points to the control point. Side Note: Use the e-panel brush shown in the picture. It will help to create the text placement correctly when applying the text. I hope the above is helpful.
  3. I chose From Camera as the UV Island is closer to a flat rectangle that being a curved uv island. a striped rectangle UV island would work best, like when you create a rectangle UV island for texturing a coke can. You do not have to use tiling as you can move the untiled texture over the uv island also. On my end the textures are the same size on both sides of the gun model as shown in the video and lined up. If hand painting the uv island works best, use it or choose a different texture and use cube mapping. Cube mapping has several settings you can adjust as well. gun.mp4
  4. Here's the back. I do have to line up the back a little for it work since the uv island does not wrap all the way around.
  5. Worked with the stencil on my end. Selected to tile the image. Which also covers the UV texture editor window Scaled the image to the size I wanted. Filled the uv island in the texture editor window. Is your Stencil seamless, I think it would be but asking to be safe. I am not sure why it is not working for you.
  6. One Method: In this case. I created a simple smart material. Ortho mode. Chose from From Camera projection. Lined up the picture, increased the size. Filled the stacked UV islands in the UV texture editor Also, in Preferences selected under the Brushing tab----Prevent double painting over stacked UV islands. Of course, the smart material can be more than simple, just made it to demonstrate.
  7. ""Is this a problem with the pipeline between Zbrush, Cinema 4D and 3D Coat"". Yes, I think it is. Same thing happens to me using Hexagon. I do not consider this a problem with 3DC but a pipeline problem. Fix is below: The blue lines are hard (sharp) edges. Choose Select in the left tool panel. Retopo room. Select all the edges in the model using the rectangle tool from the e-panel RMB and select clear sharp. Shown in picture.
  8. You can send a bug report to andrewshpagin@gmail.com referencing this post and let him know that he can download the file to look at.
  9. Windows version---2024.14. Windows 11 There is "No Crashing" switching Fonts on my end. The Last Resort: In the edit menu---Choose reset to default settings. The picture shows the next screen to appear. Keep all boxes selected. 3DC will restart and then try changing your font size. I do not know your setup so of course you might lose some user settings. ------------------------------------------------------------------------------------- Before trying the above, you could try just deleting the Options.xml. Make sure 3DC is closed when you do this. 3DC will auto create a new options.xml file when reopening 3DC. Then try changing your font size. Location of options.xml file shown in picture.
  10. Sculpt tree layers are for your voxels or surface mode object as you know already. The layers panel at the bottom is multi-purchase. 1. In "Surface Mode" you can have non-destructive sculpting layers, The original sculpt layer object is not altered. Shown in the quick limited video but gives you the idea how it works. Simple Example: You have a head object completed. Now you can add wrinkles pores etc, non-destructively. Plus you can add asymmetrical work to the head without altering the symmetrical base head model. Sculpt layers are indeed powerful. 2. For surface mode or voxel painting. The above is not a tutorial or the best practice of using the layers panel mentioned above. Side Note. Create a simple model and test the sculpt layers out to see how it works yourself. Of course, you are not limited to fine details. ------------------------------------------------------------------------------------------------------ One thing to mention though is never use layer 0, it is for 3DC's internal use. When testing the paint mode be sure to select Under the paint room view menu---Show voxels in the painting room. Your voxel or surface mode will disappear otherwise.
  11. Not possible at the moment. Auto pick allows the cursor to select the different layers as you sculpt along automatically but will not blend without the seam showing where the objects meet. The seam cannot be smoothed away merging the two objects seamlessly but keeping them separately at the same time.
  12. 3DC uses tris and not quads in the sculpt room. When you import a quad based model into voxel or surface mode it will be converted to tris. Side Note. The apply quadrangulation will do the job but it only does what it says. You have all quads but they are not optimized. Any decimation routine well covert quads into tris, Blender does the same.
  13. Goes with the post above. I contacted the 3DC Webmaster and he sees the issue. I am not sure when something will be done about it or the changes that will happen, but it is a known issue now.
  14. There are many workflows depending upon what the what the user wants. As Elemeno said but if you want thickness and no uving atm. Surface mode not voxels. Of course you can create a uv set too. Create your hair strands in the modeling room, they will show up in the Retopo room as well. Model your all your hair strands as you will have the sculpt model as a guide. Of course you can model thickness with polygons as well.. When modeling thickness, subdivde the stands a few times. you can create the uv seams and un-wrap to the uv set if you so desire. Now you have your hair strands with thickness plus a uv set as well. Import tool, pick from retopo. Choose without vowelizing. The model will be a surface mode model. Give the hair strands some thickness when importing if have they are just "one-sided polygons". I did some subdividing too. No need to subdivide if you subdivided the polygons in the modeling room. You can create the hair strands as above and then hand retopo your one side-polygons on top of those hair stands, they would act as a guide. So Elemeno and I are showing you the various ways of creating the hair strands, the power of 3DCoat. ----------------------------------------------------------------------------------------------------------------- Side note. as Elemeno said, One sided polygons work best for hair stands as Transparently is used to create the hair strands.
  15. You can make your hair pieces using the curve tool Ortho mode is best. Create the curve on a plane. Settings in Curve menu, top of interface. Of course you are not limited to creating one curve. Create the curve, RMB on the curve and select fill with mesh layer. The curve is lived link with the mesh so you can move, transform the control points to further adjust the mesh look. Detach the curve or delete it. Now you can move the mesh, adjust with the pose tool etc. The above is not a tutorial on all the ways to manipulate the curve or using the 3DC tools to manipulate the mesh or making copies. Example not shown for quality but to show a process.
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