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geo_n last won the day on July 17 2016

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  1. Some painting improvements

    Not sure if these are already in the latest beta. I'll request them anyway since I use 3dc for painting a lot. liquify in 3d viewport - please, much needed to do it in 3d viewport like distort. Smudge tool sucks inverse brush paint selection - example if you use the lasso, I want to invert where the paint is applied. Its always inside. random paint cubic - using the smart materials to apply random scale, rotation of a texture like a flower that I want to randomize the tiling in cubic projection on a vase so the flower is not uniform when applied. morph then paint - is this possible already?
  2. Anyone? Andrew this is useful for 3dcoat for quick transfer of models.
  3. OD_Copy paste allows you to copy and paste geometry between applications. Please somebody do 3dcoat version https://heimlich1024.github.io/OD_CopyPasteExternal/ The following applications are supported: Modo : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps Lightwave : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps Blender : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps Maya : Vertices / Polygons / Weights (via Vertex Normals) (Implementation by Andre Hotz) Houdini : Vertices / Polygons / Weightmaps, UVMaps (Paste Implementation by Chris Wells) Others : Looking for contributors to write implementations for other 3d Apps (see TODO)
  4. 3D-Coat 4.7 (Beta testing thread)

    Please Liquify tool in paintroom that work on the 3d viewport with symmetry! The distort tool during projection painting is so close but its 2d and only works for projections. I don't really use 3dcoat for sculpting so my requests will be biased.
  5. Official YouTube Channel

    So this is the new 3dcoat channel for tutorials? The other channel is not being updated anymore.
  6. Bake to low poly

    Thanks! Also that process is similar to xnormal process. Advantage of xnormal is no need to load hipoly to ram. It reads from hdd even the heaviest models. But I also like the how SP can show a preview bake in your lowpoly model.
  7. Bake to low poly

    So the two methods of 3dc to bake. One is to import hipoly to voxel room and import low poly in retopo room. Then bake and switch to paint room to see low poly with baked normals. Process seems spread out and not intuitive imo. Other way is video by Abranger using texture baking tool. WIth hi poly object you bake into low poly object and it produces textures on the hd. Preview using another intance of 3dcoat and start importing textures and apply to low poly object. Could be better process. Maybe add a new wizard in the start panel. Bake low poly from high poly. So you start by choosing low poly mesh and point to high poly mesh on hdd. Choose some options. Then bake either preview mode or final. 3dcoat shows paintroom with the baked textures. Finalize baking if you only did test preview. So final screen is paint room with high quality texture applied. Just like SP.
  8. Bake to low poly

    The way multi mesh baking in sp seems like similar to xnormals. There's also a way to quickly do a test bake to preview in the viewport. Compare baking in 3dcoat.
  9. Bake to low poly

    Is it just me or is the Substance painter process of baking much more intuitive and obvious than 3dcoat?
  10. 3D-Coat 4.7 (Beta testing thread)

    Are you able to autoretopo an object around +1.5million polys? Modo just freezes for me. I'm using a laptop though with i5 5200, 16gig ram. But with the same hardware I am able to autoretopo in 3dc or zbrush and produced a mesh good enough for 3dprinting with no issues. That's the usefulness of autoretopo for me.
  11. 3D-Coat 4.7 (Beta testing thread)

    I can't do complex and highpoly autoretopo with Modo. It always freezes halfway through. Anyway they just added it so don't expect too much.
  12. vrml, 3dm format import

    I was able to import that sphere in both 3dbuilder and zprint 7.12 successfully with color. I did get the same out of memory error you got in 3dc. So its a 3dc issue. The file is from zbrushcore. It supports colored output by using vrml and embedded the polypaint into it. i wanted to try to import to 3dc and continue painting it but couldn't import it successfully.
  13. vrml, 3dm format import

    Sorry its wrl extension but its commonly known as vrml right? Here's a sample file with embedded vertex map. The 3dm file can be saved from windows 10 3dbuilder. I don't know if that's a closed format or can we import/export that in the future. PolySphere.zip
  14. vrml, 3dm format import

    Does 3dcoat support vrml, 3dm with vertex color embedded? Vrml is standard colored printing format. The colors can be embedded. 3dm is new format for colored printing which is used also by win 10 3dbuilder. Probably will be supported by mspaint3d. I tried importing vrml and 3dcoat just crashed.