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About polyxo

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  1. To be fair – you are using Surface mode here. When working with Voxels there's indeed no Masking available.
  2. Hint: If program is available in version 4.x already and a feature is available in other modelling modes for a long time.. there’s more than just a slight likelihood that this feature wasn’t simply forgotten. It is instead tremendously likely that others have missed that feature too and that the issue got discussed before. Masking for a volumetric geometry representation is totally different from freezing mesh vertices, which only describe the outer shell. Thus far one has not come up with a method which makes sense – I as a Layman would also say “why not simply freeze the surface mesh and make it somehow impact the underlying voxels which fill up the volume”. But it’s likely not that easy!
  3. You will need to keep your license. Pixologic has pretty recently changed its licensing. One may no longer resell licenses. This new rule is not conform with EU law, which says that all perpetual software licenses may get resold, but they are far away and simply won't issue the license transfer.
  4. Fwiw...You are correct that obj can deal with custom normals and Blender since 2.74 may retain normals assigned in 3rd party programs. I however got far better result with fbx when bringing CAD files (with non standard geometry from a mesh modellers point of view) into recent versions of Blender. Having the fbx option in the Applink sure can't hurt and results in smaller files + potentially faster load times.
  5. No, I have this too (it started in versions after 4.5), without hardware changes or recent modification of Windows services. It is a very massive malfunction, one simply can't work without proper Zoom Funktion. I reported in the Beta thread.
  6. This is a neat feature but the hotkeys are actually wrong, No geometry is getting copied here: Ctrl+X and Ctrl+V was better.
  7. Yes you can. File/Import/Mesh for Voxelization In the panel which comes up check "import w/o voxelization (then it comes in as the raw mesh) File/Export Object – in the Exporter you can dial in a value or drag the simplification value. Hope that helps.
  8. How would you want your stylus to work then? Regardless how you set it up, you will have to press the Alt key for at least some camera actions when the object fills the screen entirely. Unless you prefer using the Navi-Zone around the viewport or or using the Navigation Icons at the top right margin of the vp.
  9. You know that you can store app-specific settings for Wacom devices, right? Therefore you can use any config in 3DC without losing what you're used to in other apps. I find the LMB/RMB Combo most powerful in 3DC, AS it gives you the context menus too. Causes no issues with my Cintiq.
  10. I can't quite follow. Most mesh modellers allow you to apply a displacement map to a subdivided mesh and to actually bake the displacement into, also free ones like Blender (here one would just use a Displace Modifier and load the image). It's actually a very straightforward process, also in Zbrush (the tutorial you refer to is made for a version of Zbrush which is about 10 years old!). One can do so with a tiling map and a plane or on arbitrarily complex object but matching UV's are required for the latter. In 3DCoat one of the possible processes was File / Import / ImagePlane. You could deform more complex objects with UV's by importing to the Paint workspace and importing a matching Displacement map through Textures / Import / Displacement Map. Afterwards the result can be exported out as a HiPoly mesh. If you are looking for a specialized tool for just this purpose there's quite a few options, including Artcam or RhinoEmboss (a plugin for Rhino).
  11. That's the way rumors are created. I read in kenmo's posting "because of Darrell's health" and not "because of his death". Darrel Anderson obviously had problems some time ago and talked about these in a public letter, posted on the Groboto website and elsewhere. He's alive and btw. there's at least one more developer.
  12. As wilson66 said, loading the model to 3DCoat and using Ptex was an option if you model is all quads. Then there's no UV-assignment needed, you just paint away in 3D. It is not correct that the render application needs to support ptex when exporting your painted house out, because 3DC can write ptex into images, which can be read by any renderer. Alternatively you can simply import to per pixel painting with Auto Mapping chosen, the program will then do all UV work for you.
  13. Interactive editing on Voxels needs a surface mesh for display purposes which needs to adapt in realtime. In surface mode this mesh even gets locally refined and coarsed, again in realtime.Such can only happen with fully triangulated meshes or a mix of triangles and quads as these networks are far, far simpler to construct than a proper loop based and useful quad mesh. All programs which offer quadrangulation on arbitrary meshes do this as a post-process which takes considerable time to calculate. Things are different in Zbrush and Mudbox which are optimized towards SubD-meshes as input.Things here usually stay all quads as the mesh gets uniformly subdivided (unless using Dynamesh in Zbrush).
  14. eakiah, the undercut removal tool does something different than one might expect, and is certainly not ideally named. What it does can be imagined as an automated way to fill in certain recessed portions of a relief which can not be 3 axis milled or deep-drawn. You can quickly try this out with any simple sample model and the axis set to Y. In your PM you wrote that you would rather like to mark undercuts so that you could edit these manually. Unfortunately this afaik isn't available thus far. Maybe this thread gives you some more helpful information.
  15. If you are at all interested in this program you might give it a try. I too see issues with their symmetry implementation which here doesn't lead to crashes but to undo errors which may get fixed by deleting half of the model and re-mirroring. Generally the crash frequency is highly hardware dependant. On my machine the program runs pretty stable and still use it regularly.