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Wayne RObson

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  1. Yep it proabbly is..... The files are created this side but testing a simple fbx export is producing a mesh with unwelded points (that was the build fomr early last week, I've been away so haven't been able to check for any recent builds). Wayne...
  2. Lol well I thought it bad manners to be honest as 90% of them are on mudbox. But I'll add a link if thers no objections. Wayne...
  3. Yep that'd be because andrew didn't want / ask about importing of textures supported. His plan is for the textures to be supported on export back to mudbox, at least thats what he's contractd me to do anyway. Wayne...
  4. http://vimeo.com/20536850 Thats it doing the transfer on my dev machine. Wayne...
  5. Thats odd as you should be able to get it easily from mud to 3dcoat as thats A1 solid code wise (very similar in fact to the code I've used for MudWalker for about 2 years now in that plugin.) Do you have UAC enabled by any chance? as that can interfere with a lot of stuff in many 3d apps, especially anything that sends info or data baack and forth. Wayne...
  6. Yep still getting it I'll attach the error that comes up in caae any one has a magic solution (Its also happening to me every time I try to export a FBX normally as well.) Wayne...
  7. There does seem a few cuda related things, the 3dc side of things I don't touch apart from the actual creation of the right file types and options. So I'm pretty sure I'm in the clear for those errors lol. I'll pass Andrew over a few details from my side of thngs to see if we can track down where the cuda error is coming from and try and solve it. Wayne...
  8. A whole bepoke driver has to be written just for that device as the mud dev team is very small (and far smaller than you'd assume!) its not on the top of the priority list, although I wouldn't count it out of appearing at some point. As I dont touch driver related stuff I've not added that myself. Wayne...
  9. Version Update some new stuff added although the sending to mudbox is VERY flakey at best at the moment. I'm also getting a cuda related error and I have no idea at the mo where that's coming form on my machine. I'm not sure if this will affect everyone or if its just a crazy thing to do with my nearly kaput dev machine. If you get it let me know in this thread. Wayne...
  10. 64 bit Mudbox 2011 installer version. (Zipped with WinRAR (www.rarlabs) Wayne... Mudbox2011-AppLink.rar
  11. NEW INSTALLER IN NEXT POST Andrew asked me to make a Mudbox plug-in to work with applink, so here's a beta for you to test out. This one is compield against the Mudbox 2011 SDK so will only work on mudbox 2011 and 2011 subscription advatange pack 64 Bit versions. The file enclosed is the raw plugin so a manual install is needed (the details are outlined in the readme file.) An installer version will follow. The big rule is you MUST save your mud scene file before use as it needs this to get the directory your mud file is in to work. If andrew add's the ability to import textures this is already in the plugin waiting to be exposed, but right now there is little point in exposing that portion. Enjoy Wayne... Please log any bug that you come across in this thread. Added: Clean up files option in case you choose wrong option and don't have 3DC open. fiels to support export back to mudbox now created automatically with correct contents. Current known bugs: Export as Alpha is not working Export as voxel primitive overwrites the previous exported voxel primitive from mudbox and doesn't change the thumbnail. Export back to mudbox very flakey and then only possible for subscription advantage pack version but still flakey Clean up Files option will not delete the run.txt file A crazy Cuda driver related error I still need to track down the source of. Mudbox2011-SAPversion-AppLink.rar
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