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Rob

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Everything posted by Rob

  1. I've used zBrush over the years and so I'm accustomed to some things I want to translate over to 3D Coat. One I want to learn is smoothing. I have tried various things, but can't get smoothing to actually remove (erase) like real clay would. What could I be doing wrong? Better yet, how can I get the best out of smoothing, so I can completely erase the sculpting or, if I want, to just touch it up with a little smoothing. I know this is maybe very basic, but I hope someone can give me an idea or two.
  2. Javis - Thanks for the idea about moving from 3DC to Modo! It's so simple and yet I hadn't thought about it. Cool! And I can't wait to see what's next in 3D Coat. My biggest problem is prioritizing time to just get to know 3D Coat.
  3. Here's the thing. I'll mention it, of course (today). But, Allegorithmic just announced Substance Painter, which will (in my guess of guesses) probably be integrated into Modo someday. Have you thought about that instead - a connection with Substance Designer or the upcoming Substance Painter?
  4. I understand. Business decisions take wisdom. As for Fori, I've never completely understood what he's doing being so isolated, etc. Messiah Studio is such a cool program and I see its potential. It even has a reworked Arnold renderer. GEEZ. The possibilities for animated film seems to possible. And yet he seems happy doing what he's doing. So, onto better possibilities. I still think the GroBoto guys and Andrew might be amazing together.
  5. @polyxo - Hey, I think you're right! However, it's possible Darrel and / or Boris together with Andrew could come up with even cooler stuff in 3D Coat, since Andrew's mind is already in that place of the power of boolean and dynamic tesselation and voxels. Really, I'm an amateur outside the realm of a true grasp of what might be done, but it seems logical enough to me that these three people together could do some amazing things.
  6. From what I've seen, the creators of GroBoto might change how we look at a lot of things from a modeling perspective. I've owned GroBoto from the beginning and have really appreciated the creativity. A step further in a practical sense, in my opinion (and others), and we could really have some actual fun. It'll be great, really.
  7. If it works, great and I'm really glad to hear this. But, I think we're about to see some drastic changes in 3D modeling as Boris and Darrel burst out onto the world with this beautiful way to model. I'm hoping 3D Coat will be in on it.
  8. I'm not sure this should go here, so please move it if it doesn't fit. I've been thinking how much a union between 3D Coat's creators and Mesh Fusion's creators would make a fabulous and hopeful dent in the world of 3D. Anyone here ever give thought to contacting Boris and Darrel at Braid Art to find out about infusing GroBoto ideas into the end product? Seems like a good idea to me, though technically I'm not sure. That said, I believe these three people - Andrew, Boris and Darrel have potential to revolutionize 3D like never before.
  9. AWESOME. Going to check the new videos out now!
  10. type in 8x? Where do I add more subdivision? And thanks!
  11. I would like to make an ear on a male figure using voxels, but it seems like the mesh I'm working with is crumbly. What am I doing wrong?
  12. I'm a little slow on the draw here, but thank you so much for explaining. You've been very helpful over the months as I learn 3D Coat.
  13. @AbnRanger, Just watched this and have two questions (for now) - 1. Would you explain / clarify which tool you used to make your eyelid? I love this piece very much. 2. When is the next version 4 of this overview coming out? This has been excellent. Thanks for these tutorials. I'm finding these very helpful.
  14. @Bernardo - I think you can download it to find out. As I remember, it's separate from 3D Coat. And it's free! Free for now. @Javis, yes I like it and see its benefit. It has Andrew all through it and I see potential.
  15. Probably, and depending on the features, I'd pay about the same or thereabouts as 3D Coat.
  16. I know the 3D Coat Trees is a side product, but I'm hoping for more. What is the possibility of seeing more with this product and, if this does happen, what can we expect? Especially now, it would be a good time to understand the approach to trees. So many vendors are scrapping for their place in this area. However, I'd be fine with something simple with UVs and maybe a way to texture something like leaves and bark and / or fruit. I'll be waiting to hear what might be possible.
  17. Thanks so much for taking time with this manual. It's really well done, too. Thank you very much.
  18. I have a small face with about 30K in it. I realize this is high for a face, but it's really more about a medium sized mesh overall. However, my question is about UV stretching. Am I at more risk for UV stretching of the future textures with this 30K mesh than if it were 8K? I am trying to skip the need to retopologize due to time constraints, but maybe I'm taking more time to figure out how to overcome UV stretching. Then again, maybe I don't know what I'm doing at all and this is why I'm here on the newby section. I'm really not a complete newby, but who cares? Any ideas would be helfpul - what I've done is imported an object I created in zBrush into 3D Coat to do UVs and found that some of the segments were much larger than others. I couldn't figure out in 3D Coat how to figure that out so all of my UVs were more alike.
  19. Thanks. I appreciate these sorts of insights, AbnRanger, and took everything everyone had to share with me as critical - great help. Thanks everyone. I ended up with about a 5K mesh, took it into Modo and plan to add the fins, and then I plan to come back to 3DCoat for the UV step. Then texturing...
  20. This is weird - I see the documentation for "Snap", but the version I have of 3D Coat (4th Beta) does not have the "Snap" command in the Retopo room. Any ideas where I can go from here?
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