ggaliens

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About ggaliens

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    http://www.manifoldlab.com
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    Upstate New York, USA
  1. <object width="420" height="315"><param name="movie" value="http://www.youtube.com/watch?v=I-Y0JWtBCMU?hl=en_US&version=3"></param><param'>http://www.youtube.com/watch?v=I-Y0JWtBCMU?hl=en_US&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=I-Y0JWtBCMU?hl=en_US&version=3" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
  2. I love it.
  3. I can't help but be reminded of "THE BEAUTIFUL PEOPLE MYTH". Just a quick look at the WIP in order ... and I didn't see that much nutty stuff.
  4. The original riddler was way cooler than jim carrey. I saw this and immediately knes it was not jim C. I like it.
  5. Wing3D to VOXEL Room. Then apply two shaders and render in 3DCoat. BTW ... I see lots of small improvements in 3DCoat Vox Room and VoxTree over the last several releases. I love it.
  6. http://www.youtube.com/watch?v=A_5UyyN5Cj0 Slightly different version ... a bit more plain but with the web density changing around the bunny where ears, eyes, feet are concerned.
  7. http://www.youtube.com/watch?v=eU2ym4D_ttw
  8. Here's a video link. http://youtu.be/VLCfXn3QXz4
  9. Glad to get come comments. Thanks. Was fun to build some of the LOGIC for how to import this into 3DCoat. The logic could be a bit cleaner between 3DCoat and Wings3D/ManifoldLab, but it is certainly usable. Some of the performance aspects in 3DCoat still need polishing once a bunch of instances are imported.
  10. Just continuing to play with VOXEL instancing.
  11. Scaffolding ...
  12. Hi all. I'm Mark Whittemore ... using handle of ggaliens for about 13 years now. Been doing 3D graphics since BattleZone and PC-Man were new arcade games. I started very young playing with Vector graphics and learning the required mathematics. Apple I and Apple II were my first graphics machines. HPLOT did all the work. I'm mostly a 3DHobbiest, but spend a lot of time writing odd plug-ins for Wings3D. I'm a huge fan of mathematical & procedural methods for texturing and surface deforming. Nice to meet you all.
  13. Link to my rock house ... Are there any procedural / hands-off , volumetric deformers for things like maybe the tile shingles on the roof ? I'd like to scratch them or pit them up a bit in the voxel space.
  14. Very Nicely Done. How much painting was dones in 3DC ??? How did you do odd patterns on the head-dress thing ???
  15. I assume you got your answer. Looks like a binary file format specification to me. I might even try to write a read/write/parser for it. Looks detailed enough spec. Certainly won't look nice in a text editor. How uptodate is this document ??? Anyone ???