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http://www.manifoldlab.com
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ggaliens's Achievements
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Are there Any add-on shader collections for V 4.x that might be of interest ? Something nice to buy separate ?
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3.6 and 3.7 had some natural shaders I like. 4.9 does not seem to have the natural shaders. Am I missing something ? Why discontinue such nice shaders ? How can I find them to use with 4.9 ?
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Vox scultping with color ... I have written some spherical heightmap code for another app that allowed me to create a model with color map and also heights bumped. I can convert all this color and height into just a .PLY mesh for export. Is it possible to import PLY mesh ... with color information ? If not ... is there a format than can be used to bring into 3dcoat a colored mesh ? Please advise. Thanks.
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Reaction Diffusion style surface displacement.
ggaliens replied to ggaliens's topic in Feature requests
I have hacked out a workflow using a few other apps an ManifoldLab. And the results are great. But ... nothing would beat a native 3DCoat reaction diffusion displacement scheme. The simplest thing would be for 3DCoat to read in a .vtu file with cell and chemical data in it. -
Reaction Diffusion style surface displacement. Does 3DCoat have any procedural displacment tricks yet ?
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I down RESed one of my 72 Million predicted poly voxel things to 20 million and got more than a linear boost from such a difference. Once you cross the threshold for your PC hardward ... things can bog pretty bad. I was really happy with the down-REZED result and realized that I had over-done it with the 72. It actually started as 30 Million and I extruded to thicken a skelton w/o realizng just what I had done to poly count.
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I have reached up to 76 Million implied polys in VOXEL room. 3DCoat becomes very sluggish. But I will do it again if I need to. In my head I've had 30 Million as a better upper limit for my machine and my workflow which consists only of PROCEDURAL tweeks to high-poly models imported (OBJ) into 3DCoat from a special version of Wings3D which can serialize out many more polygons than normal wings3D. I use 3DCoat to do large turn table renders mostly. Pretty slow. But I like some of the thinks I can do with the VOXEL setup. And I still hold out a lot of hope that 3DCoat Voxel processing my at somepoint take a leap due to hardware advances or software (CUDA ... programming for more cores) advances. I have an HP Pavillion with 16GB Ram purchased about 2010. I added 8GB Ram to it to get to 16GB. I love 3DCoat ... I just wish it was more VOXEL and shader centered. That feels like an area of super strength to me for 3dCOAT. Every now and again do a "search" for competiton to 3DCoat in VOXELS.. Have not found anything yet. Sculptris is a bt cools. But 3DCoat approach seems PURE to me.
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This is what I figure about ORTHO issue ... that I needed to normalize my model size and or placement. I took steps to do so but apparently I failed at that.
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I just hit FILL and Clay after camera AIM (which I finally found). And it still wanted to execute camera controls until I clicked back and forth a few times out of frustrations. Seems like another BUG. Also ... clicking ORTHO makes my model disappear.
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Uh ... I just hit PICK in voxel room and it changed the size of my model w.r.t. the grid. This seems like a BUG to me.
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I can't find "AIM" in PDF or forum search. I'm a Wings3D User ... so looking for word AIM. I want similar or same functionality for VOXEL room. I'm sure I used to know how to do this.
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How about a forum section simply titled .... by one word ... "HELP" ? Why so complicated and arbitrary breakdown in form sections ? Weird ... after all these years. Why does help need to be URGENT ?
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Where to download 4.0 Beta ? I cannot find a link. Please help.