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ggaliens

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Everything posted by ggaliens

  1. Are there Any add-on shader collections for V 4.x that might be of interest ? Something nice to buy separate ?
  2. 3.6 and 3.7 had some natural shaders I like. 4.9 does not seem to have the natural shaders. Am I missing something ? Why discontinue such nice shaders ? How can I find them to use with 4.9 ?
  3. Vox scultping with color ... I have written some spherical heightmap code for another app that allowed me to create a model with color map and also heights bumped. I can convert all this color and height into just a .PLY mesh for export. Is it possible to import PLY mesh ... with color information ? If not ... is there a format than can be used to bring into 3dcoat a colored mesh ? Please advise. Thanks.
  4. I have hacked out a workflow using a few other apps an ManifoldLab. And the results are great. But ... nothing would beat a native 3DCoat reaction diffusion displacement scheme. The simplest thing would be for 3DCoat to read in a .vtu file with cell and chemical data in it.
  5. Reaction Diffusion style surface displacement. Does 3DCoat have any procedural displacment tricks yet ?
  6. I down RESed one of my 72 Million predicted poly voxel things to 20 million and got more than a linear boost from such a difference. Once you cross the threshold for your PC hardward ... things can bog pretty bad. I was really happy with the down-REZED result and realized that I had over-done it with the 72. It actually started as 30 Million and I extruded to thicken a skelton w/o realizng just what I had done to poly count.
  7. I have reached up to 76 Million implied polys in VOXEL room. 3DCoat becomes very sluggish. But I will do it again if I need to. In my head I've had 30 Million as a better upper limit for my machine and my workflow which consists only of PROCEDURAL tweeks to high-poly models imported (OBJ) into 3DCoat from a special version of Wings3D which can serialize out many more polygons than normal wings3D. I use 3DCoat to do large turn table renders mostly. Pretty slow. But I like some of the thinks I can do with the VOXEL setup. And I still hold out a lot of hope that 3DCoat Voxel processing my at somepoint take a leap due to hardware advances or software (CUDA ... programming for more cores) advances. I have an HP Pavillion with 16GB Ram purchased about 2010. I added 8GB Ram to it to get to 16GB. I love 3DCoat ... I just wish it was more VOXEL and shader centered. That feels like an area of super strength to me for 3dCOAT. Every now and again do a "search" for competiton to 3DCoat in VOXELS.. Have not found anything yet. Sculptris is a bt cools. But 3DCoat approach seems PURE to me.
  8. Voxel Extrude an object in VoxTree ... what are the UNITS ? If I do "extrude 2" What does 2 mean ? Is it voxel units ? The meaning is very unclear to end-user ... or at least unclear to me.
  9. This is what I figure about ORTHO issue ... that I needed to normalize my model size and or placement. I took steps to do so but apparently I failed at that.
  10. I just hit FILL and Clay after camera AIM (which I finally found). And it still wanted to execute camera controls until I clicked back and forth a few times out of frustrations. Seems like another BUG. Also ... clicking ORTHO makes my model disappear.
  11. Uh ... I just hit PICK in voxel room and it changed the size of my model w.r.t. the grid. This seems like a BUG to me.
  12. I can't find "AIM" in PDF or forum search. I'm a Wings3D User ... so looking for word AIM. I want similar or same functionality for VOXEL room. I'm sure I used to know how to do this.
  13. How about a forum section simply titled .... by one word ... "HELP" ? Why so complicated and arbitrary breakdown in form sections ? Weird ... after all these years. Why does help need to be URGENT ?
  14. Where to download 4.0 Beta ? I cannot find a link. Please help.
  15. I can't help but be reminded of "THE BEAUTIFUL PEOPLE MYTH". Just a quick look at the WIP in order ... and I didn't see that much nutty stuff.
  16. Yuk. Wings3D has a few materials applied. This was like an unexpected kick in the privates $##^^A@@ because I didn't mean to ask for it. So fault appears to be not with 3DCoat but with Wings3d/user. My bad again.
  17. OK ... my appologies. I can see that I should have had a look at the .OBJ file. Looking at the mesh in wire mode is not enough.
  18. Sorry, It may be a false assumption. But it is quite painful that I don't get the proper feedbacks in either of the software packages I use. I'll double check the .OBJ file Carlosa. Thanks for looking at it. I'll have a better inspection of it later today.
  19. BeatKitano ... this is an urgent bug. I don't know why you would think otherwise. It is quite a time-waster.
  20. Here is a link to the problematic file. http://s331378245.onlinehome.us/3dcoat/bad-gyroid.obj
  21. The basic shape was supposed to be a GYROID imported from Surface Evlover into Wings3D ... thickened and them exported into 3DCoat. I think I was having better luck with version 3.6
  22. Why does this happen to me ? I used to think I understood some of the causes. Lack of triangularization. Self-intersection. I think I'm trianglulates, a manifold, and not self intersection. I'm also not that thin. Why ?????? http://s331378245.onlinehome.us/3dcoat/bad-gyroid.jpg
  23. For example ... to interrupt the Render with ESC and then to handle a click on maybe WINDOW-SIZE ... each might take 20 seconds to process the event. As if the event handler can't get any CPU whatsoever. But then I check the task-manager and it shows CPU as not that crazy. What common resource is cause all the bottlenecks ? GPU ?
  24. 3DCoat extremely sluggish. I bought an extra 8GB ram. I have a total of 16GB Ram. Windows 7 64 bit. I can see that 14GB+ is used by 3DCoat when I open up my shape and import into VOX. I didn't think it was that crazy a shape, but maybe it is. Rather than get others involved in guesswork, I will try to come back here with a LINK to a large .OBJ fle for import. I would like to compare performance on someone elses machine, just for kicks. I want 3DCoat to be a well behaved application ... even when I give it lots of polygons. I'm using version 3.7.x The shape does have a very convoluted surface and is coming in as 50,000,000 polygons estimated. But I have done this level many many many times before and don't recal the LAG being as bad as it was yesterday. Is 3D Coat "nicely threaded" to play nice with others ?
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