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jpvikholm

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  • Gender
    Male
  • Location
    Finland, Helsinki
  • Interests
    3D in general, CAD, BIM, Programming, Photography

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  1. Hi, If you are interested in panoramas take a look at http://www.gigapan.org/. A good stitching software is a "must have" and this one have given wery good results for me
  2. I have done something similar with Modo and ZBrush. With Modo You can project (background constraint) mesh to a original model (that have scaled in projection axes) and background plane. After projection detail transfer is simple. This is pretty straight forward process and result is almost same. I think this can also be done with 3D-Coat
  3. A great offer for all who don't yet own GroBoto =) I'm really impressed "GroBoto - Modo" -workflow that groBoto show on YouTube. groBoto did open my eyes to possibilities that GroBoto offers. http://www.youtube.com/user/groBotz#p/a/u/0/oQfnUCLzSG0 It's easy to transfer data between Modo and 3D-Coat with applink [thank You Neophyte], but direct applink between GroBoto and 3D-Coat would be great.
  4. Talking about retopo and Blender - I'm currently hooked on Bsurfaces. Actually Bsurfaces are one reason why I have again brought Blender to my workflow. As a ZBrush user I prefer this set and 3D-Coat. Silo and others are little inflexible to my taste
  5. Hi, It's nice to see devoted people here I have been using 3D-Coat and ZBrush side by side quite long time and for me it's impossible to say witch I prefer over another. One is better in one thing and one on another. Besides only their goal is similar, not the way there. I just can't compare these two side by side... And little competition between software's benefits us all. Who would not like new toys...
  6. Thank You for sharing! This solves few problems in a snap.
  7. I got some strange dejavu from povray renders I tested GroBoto and 3D-Coat voxels last night hastily. I saved one Groboto's sample bot as obj and imported it to 3D-Coat as voxels. After using transform tools, smooth, fill and smudge, I saved voxel model as obj. After reducing polycount in Atangeo Balancer I did throw it Vue 9.5 Infinite. All went quite well, but I should have reduced polycout little more - I didn't dare to render it =D and clock was already past midnight. I try that again today and give you rough render if I only have time. Edit: Here is quick render from Vue. It's not exactly what I had in mind. I like the lights and surfaces though. Let's see what You have come up with in 2 weeks =D Enjoy the sun.
  8. Just like that =D 3D-Coats voxels rules. My summer holiday starts tomorrow but that means - unfortunately - no computers in two weeks.... arrrggggh!!! *itching* *to* *try* *that* *out* I perhaps would go with some noise from ZBrush - something like Ancaporas surfaces - and make some wild ecosystem in Vue or maybe throw that to Modo and give it some material with worn edges and some dirt on it. It's nice to have possibilities. I like that material of yours
  9. I have also been early supporter of this program mainly be-course obvious possibilities with ZBrush. With 3D-Coat this gives fast way to make nature/fractal like forms. Haven't had still time to try this out with voxels but should be interesting to make some leafs or complex shells with it. Maybe voxels could soften surfaces out GroBoto'ish meshes.
  10. Kiitos, kiitos, kiitos... =D ('Thank You, Thank You, Thank You' in Finnish - Funny language or what?!) I have been following/using 3D-Coat since 2008 and growth has been amazing. LiveClay will be one of the best additions ever. Just 3d-mouse, Wacom tablet, 3D-Coat... and time to play! It's worth waiting for.
  11. Hi all! My name is Jukka-Pekka and live in Finland. I've watched this forum for a while, but since I have not been active my last registration was removed. Since I do not want it to happen again, this is my first message to the forum ;D As a day job I work with the infrastructure of bridges. Mainly involved in technical drawings, but I also do illustrations. In my job I mainly fiddle around with Autocad, 3D Studio Max and Photoshop. After hours I make "softer" models with 3D-Coat, ZBrush, Vue Infinite, SketchUp, Moi3D and Photoshop (to name few apps). Almost all my free time is spent with 3d modeling and trying to learn it as much as I possibly can.
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