SilverCity
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This bug has been reported before, but since I use the BaseBrush almost exclusively now, I hope this gets fixed. The issue is that when Buildup is enabled for the Clay brush, the stroke becomes uncontrollable as if the effect is too extreme. This problem is more noticeable when using higher depth settings and when the mesh surface is at an angle to the camera. The buildup effect also seems to extrude in the direction of the camera and is not based on the vertex normals like Clays default behavior.
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I recently started to notice a problem with the alpha rotation on brushstrokes in the Sculpt room. I mainly use the Surface and BaseBrush, so I can' t say if this applies to the Voxel brushes as well. It occurs randomly, about 25% of the time. I increased the spacing to make it easier to see the alpha rotation.
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Thank you for fixing the bugs I posted about regarding the BaseBrush. So much nicer to use now. I think I found 2 other issues: 1. BaseBrush>Add brush modifier>Clay Brush>CTRL Action>Copy settings from Regular = the Degree parameter won't convert to a negative number 2. BaseBrush>Add brush modifier>Vertex Normal Extrude (I haven't tested all the modifiers, but the few I did test had the same problem)>Adjust Depth Curve>CTRL Action>Copy settings from Regular>Press Ok>Test brush by pressing CTRL and drawing on object = Crash I sent in the bug report. Edit: I just got an undelivered mail message, so you may not have received my Bug report: Unauthenticated email from yahoo.com is not accepted due to domain's 550-5.7.26 DMARC policy