akira

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About akira

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  1. There are some errors when compiling the shaders with my ATI 3870 in GL mode, you need to fix these lines in the shader code: [sN_Utility_Voxel_Grid] mcubes.glsl: line 41: original C = pow(C, LineSharpness); corrected C = pow(C, vec4(LineSharpness)); [sN_Beta_SUPERSHADER] mcubes.glsl: line 424: original: kDiff = multi_blender(kDiff, kDiff * lerp( 1.0 ,kProjX, kProjX.w ) * vec4(2.0), kProjX, BlendProjection ) ; corrected: kDiff = multi_blender(kDiff, kDiff * lerp( vec4(1.0) ,kProjX, kProjX.w ) * vec4(2.0), kProjX, BlendProjection ) ; line 429: original: vec4 cSpecular = pow(kSpec, SpecPower) * SpecStrength * lerp(vec4(1.0), nrmBaseColor, ColorizeSpec); corrected: vec4 cSpecular = pow(kSpec, vec4(SpecPower)) * SpecStrength * lerp(vec4(1.0), nrmBaseColor, ColorizeSpec); everything works fine after this correction, hope this helps. akira.
  2. Really good demonstration of curve+muscle!! And good design too. akira.
  3. Much much better now! Now tell me the truth, he is Bumble Bee right?
  4. That's it!! Thank you sir!!
  5. LOL Hehe, what I meant was a garage for aircrafts, and the only word I can find in my dictionary was apron. akira.
  6. Sorry for my poor English. :p As you can see in this picture, the trace of the dust on the wings goes mostly toward the back of the airplane, while the density of the dust also fade toward the back, that's what I meant "directional". akira.
  7. Great job! I think the scratches and dust on a fighter plane should be more "directional" looking because most of them are made when flying. Currently the appearance of the scratches and dust make me think she has been left in the apron for a long time. Regards, akira.
  8. Hi GabeM I think there's something wrong with your CUDA driver. When working with sf.Clay tool in "voxel representation", 3DC does surface to voxel conversion after each stroke. This surface to voxel conversion uses CUDA in CUDA versions of 3DC. To confirm this issue, you can test sf.Clay tool in non-CUDA version of 3DC to see if it still crashes a lot. If it's really caused by the CUDA driver, I suggest you reinstall the driver, in a clean way: 1. uninstall display driver using the official uninstaller 2. reboot in safe-mode, run Driver Sweeper to clean out all the nvidia files 3. after cleaning, reboot in normal mode and install new driver. Or you can switch to surface representation of your voxel model for using with surface tools then switch back to voxel representation after surface sculpting. In such way the surface-voxel conversion will calculate only one time. akira.
  9. Thank you! Very nice tutorial and modeling. akira.
  10. Voxels? To me it's more like the metaball-based muscle system which has been done for a while in Houdini. akira.
  11. Obviously the 9500GS is the bottleneck of your system, it's too slow for real-time 3D. Andrew uses 9800GT himself, which is 4 times faster than 9500GS and it's cheap. performance chart: http://service.futuremark.com/hardware/graphics_cards/
  12. Hehe, he looks like the happy Old Snake who eats Big Mac everyday in his retirement life. Nice Sculpting! akira.
  13. There's a misunderstanding here. It's not a voxel data library, it's a programming library for programmers, more like a sdk.
  14. Yeah his arms and shoulder look too rigid now LOL, I'll try to fix them, thanks for the advice. akira.
  15. Heh, actually I was looking at Leonardo DiCaprio while sculpting his face. :p