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About demether

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  1. Very good upgrade ! seems like for one time i jumped on the right boat... not each time the case... thank you very much for all the good stuff
  2. :good2: :good2: :good2: very nice model ! my god you have a real gift !! you can make a game on your models, very cool looking bad guy ! you deserve to be famous !! i'm sure you will !! thank you for your pictures.
  3. Congratulations Andrew best wishes for the mother and for you !
  4. Oh i am sorry, i didn't want to hurt you at all, i just misunderstood your words, and i can't even afford a word-war.(outpriced for me sorry for out topic....
  5. Sorry, AbnRanger it was this post : memories but you are right, you only wanted a 15$ charge more on this one...
  6. in fact i always say that and it is funny to see that abnranger wanted to stop new devs now, cause he was the one who wanted those new shiny ptex things....sometimes ago...
  7. @Guedin thank you for your trick, very nice work indeed !
  8. really cool ! if you could detailed your green channel method to increase normal map it would be very cool too ! or make a tutorial if it is not abusing ...
  9. you need to "retopo" it cause to much polygons bon courage pour la neige !
  10. @AbnRanger Thanks to you to anticipate our participation in all that, but if you are so in hurry to pay, please do it for me... cause i don't know for others but i'm not rich and i would prefer to have an option for that feature rather than an obligation... i'd like more an "apply UV" button in retopo room without exporting or merging to apply the seams i made. first let's finish and polish existing stuff and clarify workflow before facing new problems. just my thought
  11. Happy New Year to you all !! great 2010 Year for coating !!! thanks to Andrew for all the job done until now
  12. Happy for you that this story is well finished thanks for all you do for us
  13. what ? you buy a software and want to know how it works ? still digging after a half-year and don't understand all workflow.... [sarcastic] option : (wallet) kurv studio with a big dvd.. for nothing...[/sarcastic] good luck
  14. if you want step by step here i can give you some clues: 1) open your wallet 2) goto kurv studios thing 3) spend a lot of time watching big buck dvd as i can see here, some know, say it's easy but don't tell for nothing... sad but true world sorry i'm not in the mood tonight...
  15. i second Amber with this plus i add one thing very annoying for me : when you merge an object on voxels, it is really ridicully downscaled and when you scaled it and press enter 2 objects are in the scene : the real one and another fake one !! i really don't understand the meaning of this workflow here, i need to move away the flickering object to begin the work.... voxels are an enigma to me but that's it, i only doing retopo so it was just an opinion.