johnnycore

Advanced Member
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    280
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About johnnycore

  • Rank
    Novice
  • Birthday 02/04/1990

Profile Information

  • Gender
    Male
  • Location
    Breda, the Netherlands
  • Interests
    Houdini
    C++
    C#
    Python
    Anatomy
    Rigging

Contact Methods

  • Skype
    johnny-core
  1. Hi guys, some might know me from last time when I wanted to sell my license but then I decided not to do so and use it for a few projects more. In the meanwhile I slowly converted to other applications to replace 3DCoat in my pipeline, I mainly used it for retopology, UV's, and painting. So I just finished my latest job inside 3DCoat im working for a museum and I had to rebuild a whole castle with 20+ building handpainted, I mainly used 3DCoat and photoshop for this. I had to switch from 3.7 to beta for some features and vice versa and I had many many many many crashes when doing this project, a few times I had to start over which is quite killing sometimes. Some bugs that still are present in 3.7 are also in v4 beta also did not improve my workflow. Im sellling my 3dcoat windows license for 150 dollars, when upgrading to v4 you still should be at a fairly low price. I was actually thinking of giving away my license but since buying other applications cost me lots of money I might better benefit from selling it instead.. So if you are interested in my license send me a PM! And goodbye for good now..
  2. I have a GTX560 and a when I was freelancing at a company they had a computer with GTX680 with 4GB, it did not feel any faster at all.. Also tried Octane render but it does not seem to work because somehow it is not supported yet, not sure if this is the same with 3DCoat.. updating CUDA code might have to do with it I suppose.. I dont know.
  3. Wow looks really usefull! I want to try this, but for 1500 dollars I think I should skip this... :| Thanks for sharing!
  4. Yea true! But when you use smooth they will blend eventually, would be better if they did that in one process instead of two.
  5. Cool wasnt aware about this in surface mode!
  6. Ah yes thank you! But yeah it would have been better if it was included in the installer..
  7. Where can I find it? I saw this tutorial but was not able to find it anywhere.. then.. I forgot about it..
  8. Yes I am aiming at realistic, still have to change everything to a-symmetrical but your right about the hands I will scale them down tonight when I get back home.. It is still work in progress, feedback is very welcome!
  9. Small update:
  10. Wow looks incredible for webGL! I love path tracing...
  11. I dont use the applink tool at all, feel more comfortable with importing/exporting manually.. As for PTEX, its really easy to get it to work just create a surface shader node or modify a mantra surface shader node and drop in a Ptexture node and load in a .ptx file and it should be working correctly. Also works great with displacement maps!
  12. Well yea.. I expected that they will not support modeling, rigging, animation, dynamic features.. at least for now.. I think its just some sort of uber fast render engine.. but I'll have to play with it before I can talk more about it.. maybe its not so nice at it seems.. For the time being I'll just stick with Houdini...
  13. Im not really sure if the graphicscard will boost some speed in 3DCoat, few months ago I switched from a GT330m to GTX560Ti.. I dont really notice a big difference.. Only difference is that I have more voxels/poly's on screen. Im just wondering.. do any of you happen to know if Andrew is working on CUDA updates? Pretty sure there's alot of speed to gain in this area..