John Kearney
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Fill Tool With Vertex Painting
John Kearney replied to John Kearney's topic in SOS! If you need urgent help for 3DCoat
Right, something bizarre just happened and it was caught on video luckily! It is self-explanatory so please check out the video - clearly shows it must be a bug? I immediately undid the one successful fill, and then couldn't do it again! Tried reproducing the steps but no luck. It's all very confusing. 2020-05-12 12-20-20.mp4 -
Fill Tool With Vertex Painting
John Kearney replied to John Kearney's topic in SOS! If you need urgent help for 3DCoat
Yep, the boxes were made just to test it (it wasn't working in my proper scene so thought something there may be the issue). It doesn't even work for me if I create the boxes directly within 3DCoat so I suspect something is wrong with my settings but I have no idea what - especially as I installed the latest update and reset my settings from the Edit menu. I'm totally stumped! -
Fill Tool With Vertex Painting
John Kearney replied to John Kearney's topic in SOS! If you need urgent help for 3DCoat
Hi, the normals aren’t inverted, it’s just that they are boxes/cubes using one smoothing group so it’s making them look blobby. I’ve tried changing shaders but it makes no difference unfortunately. -
Fill Tool With Vertex Painting
John Kearney replied to John Kearney's topic in SOS! If you need urgent help for 3DCoat
Hi, I have tried this but no luck. The behaviour is very strange. I have recorded another video for you if you could please take a look! Thank you, John 2020-05-12 01-04-42.mp4 -
Fill Tool With Vertex Painting
John Kearney replied to John Kearney's topic in SOS! If you need urgent help for 3DCoat
Hi Stu, Thanks for replying! Unfortunately, clicking Layer doesn't work either. The only way I appear to be able to fill in Vertex Paint mode is to directly click any objects. I've even tried right-clicking the layer and selecting fill layer but no luck. I should also probably confirm that Fill Layer/Object both work fine when using per-pixel painting with UVs. Thanks anyhow! John -
Hello, I have a single object with multiple, disconnected parts. I would like to use Vertex Painting and fill them all without clicking each one manually. I have tried both 4.9.36 and the latest Beta (4.9.42) but no luck. Is the behaviour in the attached video expected? Any help much appreciated! Thank you. John FillTool.mp4
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Hi guys, Apologise about posting in the wrong forum! Thank you for your kind comments. To answer your questions - my other artwork is all 2D, I either paint it all in Photoshop or scan in a pencil drawing and paint over that. Cheers, John
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Hi! I just thought I'd post a link to an alien concept that I sculpted and painted using 3DCoat. It's a couple of years old and my PC wasn't great so you can see voxels if you look closely enough! http://bit.ly/voxelalien I also uploaded it to the 'Gallery of Finished Works' but it looks to have unfortunately converted the image to a very low quality .jpg so I'm posting the link here in case anyone wants to see details. Cheers, John
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Thanks Marc, I don't prefer Sculptris to ZBrush, it's just that I don't have ZBrush due to the fact we're developing 2D games at the moment which I'm loving! These videos are about pure enjoyment for me so I figured I'd share them in case anyone out there finds them interesting. If I'm honest, I'm not particularly comfortable in any sculpting application right now. My background is mostly in traditional modelling (3DS Max) and 2D (illustration, texturing etc).
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Hi Marc, thanks for the heads-up! Should be fixed now I'm in the same boat as you, I generally love the power of voxels and usually stay there for as long as I can. I think it's because I know that details are lost when switching back and forth, which does put me off doing it. In addition, I know it's improved a lot, but 3D Coat still feels a little clunky to me when in polygon mode. I feel there are too many redundant brushes, almost too many options. I think it needs to be a lot more streamlined with a relatively small set of brushes that are finely honed and tuned until they're on a par with the competition (subjective, but for me it still doesn't match ZBrush on that front). It's unfortunate that voxels require a lot more memory and processing power! When you have to start adding a ridiculous amount of detail (film quality) then voxels unfortunately can't keep up.
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Hey all, thanks again for watching! I have created yet another video but this time I gave it a shot in Sculptris. Whilst sculpting the beast concept in the following video, I realised how much 3D Coat is currently lacking a good crease brush in voxels. I personally like the freedom that voxels offer so I tend to stay in voxel mode until I'm ready to add detail. Having to switch back and forth from polygons to voxels just to get a decent crease brush seems unnecessary to me - especially because some details are lost with each switch. Anyhow, here's the video for those of you that are interested: Beast Concept Cheers, John
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Hi Tony, I do a lot of traditional portraiture but have never really tried it in 3D! I may give it a go one of the days, it'd be interesting Thanks to you and everyone else for the kind comments. All the best, John
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Hey all! Didn't realise I'd be creating so many recordings so I'll just update this thread if I have anything new to add! Anyhow, I have recorded a new video and this time it's a lot more relevant to this forum. I had a crack at trying to sculpt a decent head in around an hour and you can see the results here: http://bit.ly/GVHJK Apologise in advance for the awful viewport navigation - I hope it doesn't make you feel sick! I'm not yet totally comfortable with 3D Coat so I'm all over the place when trying to choose a good view. As you can tell from the video, I stayed in voxels and used Grow, Airbrush and Cutoff exclusively, mainly because they were all I needed! Thanks for watching - I hope you like it! Cheers, John
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Hi all, not sure if any of you are interested but I have uploaded a 60 minute speed-sketch to Vimeo and it'll be the first of many. There's some basic two-point perspective going on and I plan to cover other processes and techniques over the coming months. Anyhow, here's the link: Ruins For a little more information you can also visit the RetroFist.com website. Hope you like it!