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Thomas P.

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  1. No replies. Alright. So just for anyone interested here... if you happen to run into the same issue make sure you have "Voxel Paint" set to "Off" and make sure you don't have any auto-generated Paint Layers that were generated. Delete "Layers" if necessary.
  2. Well as said, most other apps have that feature in a menu which makes it far easier/faster for the user to submit bugs (also a tad more professional).
  3. How come there is no "Report Bug" menu entry anywhere to be found in 3DCoat? Most every professional software these days has such a feature to allow for bug reports along with screenshots and videos or file/scene attachements. There is currently a "Send File to support@pilgway.com" but it actually does absolutely nothing. There is no dialog or anything. If that is your way of "Send Bug Report" then why not please name it properly? Thomas
  4. It should be inverted indeed. Not the first thing I encounter in 3DCoat that is in fact inverted and different from the way other apps handle it
  5. I just used the "Apply To Visible" feature to all meshes/objects and some objects simply look wrong (the darker shaded ones). No matter what I do or which shader or matcap I use, they always remain shaded darker/wrong.
  6. The "Decrease Object 2x" and "Increase Object 2x" are inverted/wrong. It might perhaps be easier/better to just rename them simply to 1. Increase Mesh Density 2. Decrease Mesh Density
  7. So to answer my own question. That feature isn't found in the "Tool Options" as I would have expected. It's in the "Strokes" panel very hidden as "Ignore Backfaces". This can easily be overlooked.
  8. Hi there, Maybe I am doing something wrong but I can't figure out how to use the "Pose" tool and actually select front and back faces. I can only ever get the front faces selected currently. Using 3DCoat 2021.83 at the moment. Thomas 2021-12-29_10h29_52.mp4
  9. So I made sure the Sculpt Layer feature is activate in the preferences and such. It does only seem to work when the object is set to "Surface" mode? Is that by design (limitation) or am I missing something? SculptLayers.mp4
  10. @pr1970 Appreciate the link to the video but I think that the video is not exactly a good example. I am still not really sure how this works. Are there any other videos you know of? I looked on Youtube but all the videos are very vague or just too much ramble. I just want a quick video on how this actually works in sculpt room?
  11. Yeah so first off, I love where this is going. Love the new Icons and general clean-up and bug fixes. However, the biggest issue with this version are the missing "Lasso" tools when using Vox-Hide. I use Vox-Hide with various lasso tools all the time so this currently is a big issue. Nice work otherwise! Btw, I've never used the "Sculpt Layers" so how exactly does this work? Couldn't find anything in the manual about it.
  12. How do I fix corrupt looking shader materials/previews? Using "Refresh All Previews" doesn't work.
  13. For the past few betas the Vertex-Lasso has been bugged. Usually it snaps to 45 degree angles when you hold Shift but it seems as the final position of the "shift-click" is now where the cursor is located. Maybe I messed up some setting somehwere? As it stands this makes it very hard to cut a straight line. Video: https://dl.dropboxusercontent.com/u/449179/3DCoat/ShiftClick-Bug.flv
  14. Hey there folks, Just thought I'd share an interview I did with 80LVL in which I talk about my workflow/tools/etc. I mention 3DCoat a fair bit http://80.lv/articles/3d-creation-with-maya-3dcoat-and-unity/ Thanks for checking it out! Thomas Pasieka
  15. Hi there, For whatever reason the "snapping camera to nearest box plane position" has stopped working on my end and I can't seem to figure out how to activate it again. Maybe it's a bug, but I am not sure. This is happening in 4.5.25A. When using SHIFT+LMB drag instead of the camera snap the HDR/Light source gets rotated instead. How/where do I fix this? I use this function all the time and it's really annoying me atm. Thomas Pasieka
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