Paul Hartsuyker

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About Paul Hartsuyker

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  • Location
    San Diego, CA, USA
  • Interests
    3D & 2D Illustration and Animation<br />Non-Photographic Rendering
  1. Garagarape, Hello... Thank you. Yes, the bend at the elbow is "funky" as it is a full first draft of the animation for review. That clearly annoyed me also, but I will have to go back into the rig setup to try to clear up that deformation, that shows up when he gets down.
  2. Yes. I really enjoy the hand drawn aspect, so I tweak the shaders as much as it allows and use Lightwave's native line rendering. I have periodically used UnRealExtreme2 Beta4, but sometimes the whole process gets unstable. I also rendered out in Blender Freestyle build. Nice creative line quality, but pushing out the assets from Lightwave scenes is a pain. I am not yet ready to do all of the scene layout, surfacing and rigging in Blender, but the Freestyle build has nice potential. 3DCoat is wonderful for painting and sculpting aspects.
  3. This is a work in progress, NPR style rendering. I am including a still from midway through and a link to a short MP4 video. First full draft, will review and tweak. Comments are always welcome. Started the bulldog in Lightwave, finished, UV and first color in modo, finished painting in 3DCoat, back to Lightwave for rigging and animation. I am posting it here for those who don't "travel" but it is also on the other forums since multiple apps are always involved in this kind of work. Paul Bulldog wip movie..
  4. Another vote and thank you for the development efforts going into AppLink. Now that Lightwave 10 is being released and modo 501 is out, these are the two AppLinks that I would welcome. Can 3DC link to and respect the folders of existing texture images, and create new ones in the same folder as needed?? Thank you again. Paul
  5. I appreciate the TreeGenerator, particularly for more background images, but for more foreground "hero trees" I have gone back to using Pawel Olas plugin for Lightwave. A bit more control on tree design and it generates "quads" not tris, and the geometry is connected at each branch. I would welcome an update to the TreesGenerator, but appreciate what it does currently. Paul
  6. The discussion about interface GUI shows up on too many forums that I monitor, as if it was a popularity contest, with the most votes winning??? There are some very valid, well researched ideas about color and it's influence on design, but these ideas seem not to be attended much on the discussion forums. Maybe not enough MFA education background in these fields, but my Color Theory class left a lasting impression on me. Whenever I have the option, I customize any interface that has too much color, as any color on the interface (or desktop, or canvas) will influence adjacent color choices, that you subsequently make, usually unconsciously. It isn't about the hottest colors, or what's current, etc. Well documented, doesn't need reinventing. The longer you work on a screen environment and the more variety of client work you take on, the more I appreciate a relatively dark/neutral screen environment, not too dark as then the light contrast tires the eyes. If color is used at all, it should be slightly tinted variations on the mid gray tones, some cooler, some warmer, but have the colors grouped by function for a more coherent learning curve. Paul
  7. I had added more Mask choices, but when looking at the menu of choices, the list of images it too big, can't be moved or re-sized or scrolled, so I must reset in the Options window. Paul
  8. Thank you for your efforts, they look good on screen. I ran into problems in that this is a PSD file and not an ObjPen like I had been trying to develop. I do not know where to put the PSD and how to use it. I will look in the manual so pardon my "noobishness" on this, but the texture that you are creating looks much better. I will try some more tomorrow.Best to you, and thanks. Paul
  9. I haven't found the Direction Slider for the Brush to be very intuitive. It has a range of numbers that apparently correspond to 0-360° but not clearly. The use of the 0 & 9 key tip is helpful, but a visual relation would help. How about a degree readout, with a little visual indicator that would rotate to indicate exactly which direction the brush is pointed. So, here is an idea sheet
  10. Well,... aren't you a wonder :>) I upload my Obj brush and you get it into ZBrush, how he do dat??!! I can Import Tools into ZBrush, but not sure how to make them into a Brush. The surface you generated is what I am getting in 3D-Coat also, not what I intend. I am including an image of the "Rake" brush from ZBrush, which generates more of the surface that I want, still a bit bumpy, but much better. I have no idea how to Export the Brush from ZBrush to an Obj format, haven't done any research, so it may be possible. In any event, you can see from the example that it can be made to look more hairlike than my fumbling efforts. I left a PM for Andrew Shpagin on this topic as I would imagine others would benefit from such a tool. Thank you again for attending to my questions. Best to you. Paul
  11. Thank you Akira for the assist. I have been playing with the mask file, and several others that I downloaded. What I was hoping to do is more of a "rake" effect to create hair. I have done so in ZBrush, but the interface annoyed me when moving back and forth to other 3D programs (Lightwave, modo, Blender). I am including an ObjPen (link) Hair.obj that I created, but it still creates too many "dots" rather than a strand-like aspect, and also, the center of the affected area with the brush is more raised than the edges, which distracts from my intent, so I will play with it some more. Paul
  12. Thank you for the responses, I will give them a try. Great for the "color" aspect of trying to get the model to look like hair, but what I want to do is create actual surface ridges, either at the same time, or separately. It is these ridges that would be exported in normal/displacement and bump. The color will be used also to help "sell" the look, but I need the ridges of the actual surface to catch light. Thank you for any responses. EDIT: I tried the settings out, they do sort of work. I am getting raised surfaces, but the bumpy aspect did not seem to change as I modified the Rotation and other parameters. I will continue to play. Thanks again. Paul
  13. I have a polygon model of some "hair" which is just the general shape. I want to texture the surface to look like hair, along with generating a normal/displacement/bump map of the refined detail to use in Lightwave/Blender with the lower polygon mesh. I have tried several of the brushes, changing various parameters, but can't seem to get a "rake" like effect like I was able to do in ZBrush, (with more difficulty, that's why I am using 3D-Coat now) which creates a closely spaced set of ridges that can effectively look like hair, once painted. Being a "noobie" with this program, maybe it's easy and I am not looking in the right place. I tried several searches without helpful results, but if I can be directed somewhere, thanks for the directions. Paul