Ondrej Svadlena

  • Content count

  • Joined

  • Last visited

Community Reputation

6 Neutral

About Ondrej Svadlena

  • Rank
  • Birthday 04/06/1978

Contact Methods

  • Website URL
  • ICQ

Profile Information

  • Gender
  • Location

    From the album MRDRCHAIN


    From the album MRDRCHAIN

  3. Thank you for your comments! You can watch more stuff here: http://www.ondrejsvadlena.com You'll find pictures from the pre-production and modeling stages in the "making of" section, older films, going as far back as the late nineties, and other information. Cheers, Ondrej
  4. Hi everyone! here's an extract from the film: http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=103427888 and here for the french speaking community: http://www.formatcourt.com/2010/03/m-comme-mrdrchain/
  5. Thank you all for those warm comments! A couple of days ago, I came back from France where my film "MRDRCHAIN" has won the Canal+ award at the International Short Film Festival in Clermont-Ferrand. For those living in the Paris area, there will be a screening of the film at the "Forum des Images" this weekend: http://www.forumdesimages.fr/fdi/Festivals-Evenements/Festival-du-court-metrage-de-Clermont-Ferrand-2010/Reprise-du-palmares-de-la-competition-Labo Cheers Ondrej
  6. I'd love to come to Queensland! Here's my distributors website where there should be info about future releases of my film: www.autourdeminuit.com
  7. Thank you . I started the first concept drawings in the summer of 2007 and began to model around October of that year. So roughly 2,5 years production time with many interruptions for commercial "pay the rent" jobs. The animation part took me about 6 months. Render times ranged from 5 to 30 minutes per frame (full HD) - depending on scene, settings and whether DOF was enabled or not... x 13500 frames. Man-hours? Man-year! I began modeling in Maya, creating the characters that would be animated and the hard-edge architectural scenery first. After that, I began to search for a voxel-based sculpting software to model the more complex and organic shapes needed for the film. First I was pretty desperate cause I could not find any alternatives to ClayTools but after some time I stumbled upon a french forum where someone wrote that there would be voxels in the next 3DCoat version - and that was a blessing. As soon as the first V3 alpha appeared I started using it right away for production purposes. The film will be premiered at the Clermont-Ferrand film festival. Maybe you live in the same area? Cheers, Ondrej
  8. Hello everybody, just finished my new short film - here's a couple of stills: A huge thanks to Andrew and all those that contributed into making 3DCoatV3, the voxel sculpting and quadrangulation saved me a lot of time and made things possible that I would probably have never achieved with any other software!
  9. Ja, da scheint was nicht zu stimmen... Bei mir wird es ziemlich lahm erst wenn das modell cca 16 millionen polys erreicht (Ich hab einen quad 6600, 8GB ram, NVidia 9800GTX+ 1GB vram, XP64bit (noch vor kurzem 4GB ram und NVidia QuadroFX 3450 256MB vram)). Du koenntest in der "support" section des forums deinen problem beschreiben. Falls es fuer dich schwierig wird das auf englisch zu befassen dann schicke mir den text auf deutsch und ich uebersetze es.
  10. Hi Thomas, sei willkommen hier . Leider befasse ich mich nur fast ausschliesslich mit der voxel seite von 3DC (falls du fragen hast), bin aber sicher es gibt noch ein paar deutsch-sprechende leute auf diesem forum, die einen besseren ueberblick haben. Auf jeden fall viel spass mit 3DCoat! Ondrej
  11. Hey there, I'm not french but I grew up in Quebec, osti
  12. Hi Seeda, sei wilkommen hier bei uns! Und viel spass und freude mit dem software
  13. Personally, I think the EULA is very original, and I value originality very much. Since the launch of the V3 alphas I've been recommending 3DCoat to many people from the CG industry but also to traditional artists because of the amount of creative freedom the voxel approach brings to 3D modeling. All those people were very enthusiastic about the program. Some of them chose not to use the software because of the EULA. The "bad for business" argument seems to be quite redundant. Personally, I have great respect for people that value morality more than money. Especially in post-communist countries. I do have criticism regarding the EULA as it could be more clear. It seems to scare off some people that feel they could be legally pursued for modeling nipples, penises... As of my own religious beliefs, here is a nice self-explanatory article: http://cheekymax.wordpress.com/2007/03/09/...y-in-the-world/
  14. Ciao Giuseppe, stai il benvenuto qua! Auguri, Ondrej