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About renderdemon

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  1. Tried the 4-0-12.C version and,with the move brush,the velocity isn't as good as previous builds(before the improvement). Other brushes seem working good for me.
  2. I confirm this,4.0.12A is more fluid with removestreching,Andrew posted 4.0.12B but I was referring to the previous version.
  3. Great work,the last builds are incredible ! Really great improvements,thanks a lot!
  4. I was going to ask this. Wonderfull work,thanks a lot(also great the new improvements to remove streching option)
  5. I agree with this,the default behaviour gives the general feeling we have with the application.
  6. Yes BeatKitano,I saw the video Farsthary made about removeclay,really good. He is doing a wonderful job.
  7. This is really interesting Artman,personally I found 3dcoat surface mode more similar to water based clay(at the start,not when at leather hardness),it has for me the same advantage and disadvantage.
  8. About removeclay BeatKitano maybe you are right,I really don't know,I tried to replace smooth with removeclay,not great results so far. From my point of view michalis I'm not much interested in hard surfacing,but it happens sometimes that you need a more precise behaviour.
  9. artman,I'm speaking about something more precise. I can achieve these results. It's really odd I'm the only one that find the smooth brush not good.
  10. Yes,but also a better smooth brush. WIth liveclay smooth is really a dangerous stuff,practically you can't do details by hand(I mean stuff that need more than a stroke and the need to average with smooth the strokes). For example,let's say someone wants to do a bas relief on a object with curvature(something like a cursive writing for example or a bas relief drawing,always on a mesh with high curvature),how can you do it keeping the relative high on the bassrelief section always the same? WIth Zbrush the smooth brush is good enough to allow free drawing/sculping on the mesh,and is relatively easy to keep the curvature and the relative depth the same across the object,with 3dcoat and liveclay is practically impossible averaging the strokes(smooth gives a tiny random displacement everytime). When 3dcoat will fix this problem for me the sculpting tools will be perfect,now liveclay is not feasible for hard surface work(or even decorative work,like for example armours in fantasy characters)
  11. Farsthary,you are doing a great work! From a topology(mathematical definition) point of view live clay is really powerful,thanks for this.
  12. I hope that the paint hole tool will work well,it's a really interesting feature. Later it could be great a merge tool that is able to merge topology,and also a split function(maybe the paint hole tool is also able to separate one piece in 2,I don't know). In my point of view,live clay,for the first thing,have to be able to free completely the sculpting from the topology constraint,so I hope you give a lot of love for topology like tool,so it can replace completely the voxel tool. Later,it can be refined and streamlined,but please,first,free the sculpting from the topology constraint.
  13. Tested a bit the linux version in these days,I like it a lot! Great work Andrew,the program is improving day by day.
  14. I can't help as I'm on ubuntu 11.04(I followed the instructions,downloading and installing cuda 3 if I remember well). I answer you mainly because,as I spent some time in installing the cuda version,it doesn't worth. I use it(as I installed the cuda library)but practically there isn't any difference between cuda and not cuda version(I have a 560 gtx ti),maybe with better/newer cards there are some advantages,but with such a card it's practically the same.
  15. Tested more seriously the new version and I found something not good about brushes(surface mode). The last version has the tendency to fail the correct sample position when you do a stroke in a complex shape(for example if I try to clean the edges of the eyelashes when you also sculpt the eye or the same happens if you do the lips and near them you try to do the teeth(concave and convex region to near seems an issue,3dcoat it's not able to place correctly the stroke you are doing) It's like you don't have enough resolution for voxel,but in surface mode you should be able to sculpt any detail(currently it's more precise voxel sculpting if you raise the resolution)