3DTutorial

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About 3DTutorial

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  • Birthday 05/29/1961

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  1. Hi Carlosan, Ok, understood. Thanks ! Cheers, Joe
  2. Hi, I'm not a new user but this is the sort of question that might also be of some help to new users as well... so I'm posting it here :-) If I import a .OBJ file, assign it automatic UV's and a texture map size it displays as a grey object in the viewport. Here is my question... can I assign a shader to my imported object as well? I'd like to be able to assign a shader and also paint on the object as well. The problem is that when I click on a shader nothing seems to happen. So is it possible to apply a shader when in per pixel paint mode because I can't seem to figure out how to do it. Many thanks for your help ! Cheers, Joe
  3. Cheers M8 ! I'll give that a read. I'm glad I'm not the only one who feels this way :-) Best Regards, Joe
  4. Hi Carlosan, Of course, that makes sense. But what shader is the same or similar to the "default" material in previous versions of 3DC ? Many thanks ! Joe
  5. Hi, Since upgrading to the latest version of 3D coat my imported objects have a flat, white, plaster like material shader applied to them which I hate. Can someone tell me how I can get the "old" style default grey phong material that was applied by default to imported objects in previous versions of 3d coat ? Hope someone can help me ! Many thanks. Cheers, Joe
  6. Hi AbnRanger, Thanks so much... I will pay close attention ! Cheers, Joe
  7. Hi, I've imported an .obj file for per pixel painting.... everything comes in fine, I can see the object, textures all display correctly, etc. However, if I then attempt to switch to the sculpting room the object disappears from the display. I've tried hitting shift a but no joy still can't find the object -- where did it go? And how can I get it back :-) I must be doing something wrong.. or missing something.... any ideas? Thanks ! Joe
  8. Thanks for the info.... very helpful !!! Cheers, J
  9. Is there a way to bevel / chamfer voxel text? Thanks! Joe
  10. UPDATE - PROBLEM SOLVED !!! Problem Solved -- this error was entirely my fault. I have a few old versions of 3D coat on my machine and it looks like I mistakenly ran an older build. When I ran version 4.0.03 - things did NOT work properly. However.... Once I ran build 4.1.17 everything worked as expected. Sorry.... just a simple case of user error. My apologies for the confusion. Thanks for helping me out with this, I appreciate it. Cheers, Joe
  11. Thanks Tony Nemo -- I will do that ! Cheers, Joe
  12. Oh dear, I was afraid of that. Is there anyway that I can follow/track this bug.... so that I can see if it gets fixed? This is somewhat of a showstopper for me :-( Cheers, Joe
  13. Hi Carlosan, I'm not entirely sure... but I don't think so. To better try and explain what I want to do let me attempt to simplify.... 1. Hide areas of mesh with hide tool (I'm doing this so that I don't destroy certain areas of mesh) 2. On remaining non-hidden areas of mesh, remove specific areas using Cutoff tool (in my case I am using to make holes in mesh). 3. Unhide hidden areas of mesh using unhide all command. Result... when mesh is unhidden areas that I had removed using Cutoff tool return. Hope this makes sense. Cheers, Joe
  14. Hi Guys, I'm working on a complex model (sorry I'm unable to show it due to NDA) but here is my problem. I need to remove some areas using the cutoff tool -- that's not a problem. However, some of the areas that I need to remove are very hard to reach, so I need to hide areas of the geometry using the hide tool... again... no problem. Ok, so now I can use the cutoff tool to remove the unwanted areas of the mesh... ok, all that works fine. Now that I'm done I use unhide all command to bring back the geometry that I had hidden previously but when I do this, it also brings back the areas which I just removed using the cutoff tool... which isn't want I want. I want the areas that I remove with the cutoff tool to be gone. So how do I get around this? Any ideas? Cheers, Joe
  15. I use 3D Coat daily, It's always rock solid. Very rarely do I experience a crash. I suspect the issue is with your hardware configuration.