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JamesH

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  1. Not been around here for a while, I'll upgrade to 3.x this weekend and look at the Exporter.
  2. In fact the bump extension is not supported by 1.4.1 or 1.5 and is discussed here, but it has been added as part of the Max extensions in the COLLADAMAx exporter from FeelingSoft, discussed here.
  3. To be honest the only package I have that can display the normal maps is C4 and the normal map imports fine into it, I used the <bump> element tag to identify the normal map texture. Although that tag isn't listed in the COLLADA spec and after going through a lot of the COLLADA examples it's a bit vague on identifying what the normal map references need to be. Each package seems to use a slightly different way to identify actual textures. I'm going to have a look this weekend and maybe post on the COLLADA forums so that I can get a definitive answer.
  4. Not really knowing too much about this topic, I recompiled using the /MT option and checked the .dll with DependencyWalker and it seems to be ok now - is there anything more for me to do ? I've uploaded a new build.
  5. I'm out of ideas I'm afraid, it works on Alpha18 for me as well. Andrew, have you got an idea on the problem ? EDIT : Andrew would the VS2005 Redistributable Package be needed ? I don't know about this, but the common denominator on both my machines is VS2005 - only a thought.
  6. I've got an old build of the Alpha that it doesn't show up in, I'll get the latest version and have a look. Does it work with 2.10.10 ? If not, can you also try disabling your virus scanner when running 3DC (wild stab in the dark, but the scanner could be scanning the .dll as it's loaded and locking it).
  7. Thanks, and I've just updated the download to reference the normal map.
  8. I've got the Normal map included for the next build which I'll release tonight. Try COLLADA Loader to view the file. Cheers James.
  9. There's nothing hardcoded, and I've just uninstalled and re-installed into a similar location and it works fine. Incidentally, what OS are you using ? I'm running XP SP2 and XP SP3 on my dev machines, I have another with Vista that I can try tonight to see if I can reproduce your problem. Has anyone else tried the plug-in ? Cheers.
  10. In the root folder there should be a file named Log.txt, can you have a look for the three entries cMeshIO::AddCodec(): Added "Obj" mesh codec. cMeshIO::AddCodec(): Added "Lwo" mesh codec. cMeshIO::AddCodec(): Added "Fbx" mesh codec. And there should be one just before that reads if the plug-in is being loaded cMeshIO::AddCodec(): Added "dae" mesh codec.
  11. Here is a plug-in to try. It still has a bit of work needed, namely in the materials department, and it needs created & modified dates adding, but it works for me. Extract ColladaPlugin.zip to your \Plugins\MeshCodecs folder so that the .dll is directly in that folder (MeshCodecs). Then run 3DC, load up a model and select Export, using the dae filetype. I'll be adding more later in the week. Let me know how you get on Cheers. EDIT: You may want to change the <unit> size as well if it is too small. EDIT2: I've changed the default unit size and updated the zip file - I'll also post a link on the first post
  12. No, I didn't think of that, I just used TinyXML and the COLLADA spec.
  13. Sorry, I just wanted to get COLLADA up and running, and I've still got to maybe think about an importer as well.
  14. I'm just finishing off understanding COLLADA texture file locations and UV scale, once that's done, I'll post a plug-in to try. There's still a lot of optimizing to do, but I'll get it working correctly first. Anyway, here's the test model exported from 3DC and imported into a game engine.
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