online offworld

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online offworld last won the day on October 28 2016

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About online offworld

  • Rank
    Novice
  • Birthday 01/27/1972

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  • Website URL
    http://www.showmethatagain.com

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  • Gender
    Male
  • Location
    Australia
  • Interests
    3D, teaching, guitar and dad jokes

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  1. Suddeny realised it's been a year or more since I sculpted anything... can't have that
  2. Yeah that one was a bit of a rush sorry, I just showed them how to use them in class for five minutes then the tute focuses's on the actual topology I got them to use.
  3. Alright, here's a couple more: Female retopology Female UV mapping Female baking and painting basics The retopology tute doesn't show how to use the retopo tools sorry, you'll have to google that if you don't know it. It just shows the topology that I (was) using at the time I did these tutes.
  4. That's ok, I suspect we're the only ones left here anyway
  5. I actually have an entire tutorial series showing how to make model sheets from the ground up in Inkscape. I'll see if I can't get it up on my site this weekend.
  6. Hey Everyone, I used to teach a night class for 10 years at a local uni showing students how to create 3D characters from scratch. The uni has finally laid the subject to rest and won't be using the content I wrote for it anymore, so I thought I'd put it out to pasture here. The tutes are made in a slightly older version of 3D-Coat, but should still be mostly useful and hopefully helpful. Female body sculpting (pdf, 26MB) Female head sculpting (pdf, 17MB) There's a bunch more in this series but I thought I'd start with these ones and see if people like them before uploading the rest. Anyways, let me know what you think
  7. Hey Everyone, Long time no post Been working all year coding stuff (planetary terrain) but been promising myself for months that I'd start spending a bit of time getting back into doing some character stuff. So I sat down at lunch time today and did a practice run sculpting a pelvic bone (I chose it because I find the shape hard to get my head around): Pretty happy with how it turned out and very happy with how cool the new shaders look
  8. Yep I've decided for my holiday project I'm going to see how many characters from shield I can do. I not really good enough yet to do perfect likenesses, but I figure at least part of getting better is just getting in and making as many characters as possible.
  9. Nope, he's a character from a TV show and his first name is Phil.
  10. Hey everyone, So yay, holiday time! That means I get to do some art after what feels like a millennium of non artiness Can you see who it is yet or do I need to keep working on him?
  11. Hey Spiraloid, that's great!
  12. Thanks everyone, It was a relief to get her modelling and texturing done, that's for sure. I still hope to continue her through to UE4 as a playable character too, but it'll have to wait for a bit work is at the pointy end of things at the moment...
  13. From the album Felicity

    © ioFlow Studios 2015

  14. From the album Felicity

    © ioFlow Studios 2015

  15. From the album Felicity

    © ioFlow Studios 2015