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chingchong

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  1. @ L'Ancien Regime : Thanks for picking up the discussion, although the last post of me was only to share the concept of these christian based devs (and their motivation, which is worth to support btw). I agree with that :D, of course you cannot say this for all sort of games (there are some simulators, racing, sports games and point & click adventures which are different by nature). But yes, if you look at most AAA-productions and video game blockbusters recently (wich are shooters, action adventures or RPG's, killing and revenge is a main concept! Of course its all virtual, and of course the reality is harsh and brutal, but i believe it is possible to depict the realities of our world in games without being forced to partake in its methods, philosophy or typical ways of conflict resolution (kill your enemy). Thats really not in the way of the gospel. I will not use the term "christian" in this regard anymore, because there was a time when it was very "christian" to kill and to fight wars, and even worse things were done. :-/ Just like i said in one of my earlier posts, i think i you want to try a more positive concept in a game. If you want to create a immersive game with a good story, if you want to create a meaningful experience then you have to think outside of the box. The most popular genres (see above) are not the best choice for that. A genre like a point'n'click adventure or a hybrid of different genres would be the best to create an experience, which will be like your favourite book. Because that's it. Why should something what is possible in a good movie or a good book, not be possible with a video game. Its another media, but a very interactive one. There are many reasons why a "unreligious" game or a "christian" game is bad. First off, if its the wrong audience, then it takes no wonder . Then the poor design of some games... storywise and/or artistically. Look at the project ive shared above... now it looks very good and professional, but there was a time the concept looked bad & childish because of the art: https://steamcommunity.com/sharedfiles/filedetails/?id=457913575 ; here you automatically would say the addressed audience are kids. But with the new concept and the new art, you would say, its for an older audience: http://steamcommunity.com/sharedfiles/filedetails/?id=904973711 Edit: Here is a good article on religion in video games i want to share, too: https://videogamesandthebible.com/2017/04/26/how-outlast-2-video-games-get-religion-wrong/
  2. I digged out my old thread: Cause i have something intresting to share regarding this topic. There is a really decent looking game from a christian based developer on kickstarter, i backed instantly, maybe someone wants to join me. The Rise of the King - Kickstarter Project Game website
  3. This dial thing is really hot stuff Ordered yesterday a surface book (No more peeking at macbooks, yeah..), will test that dial once it is available. Best season for Microsoft fanboys.
  4. Im pretty sure, that there are only a few people who will recognize the difference between 1,024 pressure levels sand 2,048. I have a chinese display graphic tablet with 1,024 levels and im pretty happy with the sensitivity, enough for sculpting anyhow. And i really doubt that somebody needs actually 8,192 levels. Its like having a mobile phone with 41-Megapixels (ok, thats even worse :)... ) Im interrested in this product and the surface book , just saying :D. Microsoft has produced some nice products recently.
  5. You need sharp edges for blade? maybe the blob-tool with sharp edges can help? Like Christoph did in this tutorial at 24:26 min
  6. its interesting, but also ambitious But i have no fancy idea up till now. So i'm putting just words here, meanwhile. lol I guess if the world is not destroyed by this time, everybody will have billions of personal biotech-nanorobots on/in the body who are constantly repairing our "body", to keep us alive. Industrial Robots will do the work for us and therefore everybody is getting an unconditional basic income. So everybody can do the work/ arts he or she is always dreams of.
  7. normally we have posted the WIP in the same thread as the description, that means here in this thread. Would that not more convenient for the organization of the Community Challenge Subforum ? p.s. i like the organized look it has right now, all former Challenges are in order...should stay so
  8. Official challenge is over Or are you saving the bullets for the next official challenge
  9. Nice piece and really good job....but: Sorry, I dont see any steampunk inside it. Its more looking like a setting from a post-apocalyptic fifties or somewhat earlier. Even the truck, although great design, does not give me the steampunk. That same was for the clothing of the girls, they dont look like steampunk girls. Great design, but misses the point - imo
  10. Same errors on my site ( IE11) Firefox works fine, though
  11. Some companies, have guidelines for using their logos/ linking: e.g. autodesk: http://www.autodesk.com/company/legal-notices-trademarks/linking-to-autodesk http://www.autodesk.com/company/legal-notices-trademarks/trademarks/guidelines-for-use look out for that info, on other pages too. Theyre mostly the same. i know only of infringements, when you use same logo to offer the same service, like e.g. using the VW-Logo for advertising as independed car workshop (Because VW have their own)
  12. the references (customers/clients) under community are gone? when clicking on community, it redirects me straight to the forums
  13. please exclude me from poll, i never finished my project, so no final entry from me. thanks
  14. Not that much surprising, if you take into account, that Blender offers alot of dedicated (free) tools, for 3D Printing, Phyton- API, Animation, Compositing, Modelling, Game Engine, Rendering (Fluids Sim) for example. So if you have a one time project (e.g. Printing), you'll probably will use free Blender.
  15. yes now they are working, - Im not sure about this trends, because if you put "3D Modelling" as a search term, it shows the same decrease over time like 3dsMax? - same with "3D Software" - But if you put both in comparison Chart, "3D Modelling" seems to be steady over the time, so its a Interpolation issue - Maybe Blender and Cinema4d will show also the decrease, if visualized solo
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