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About chingchong

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  • Birthday 11/14/1985

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  1. Same errors on my site ( IE11) Firefox works fine, though
  2. Some companies, have guidelines for using their logos/ linking: e.g. autodesk: look out for that info, on other pages too. Theyre mostly the same. i know only of infringements, when you use same logo to offer the same service, like e.g. using the VW-Logo for advertising as independed car workshop (Because VW have their own)
  3. the references (customers/clients) under community are gone? when clicking on community, it redirects me straight to the forums
  4. please exclude me from poll, i never finished my project, so no final entry from me. thanks
  5. Not that much surprising, if you take into account, that Blender offers alot of dedicated (free) tools, for 3D Printing, Phyton- API, Animation, Compositing, Modelling, Game Engine, Rendering (Fluids Sim) for example. So if you have a one time project (e.g. Printing), you'll probably will use free Blender.
  6. yes now they are working, - Im not sure about this trends, because if you put "3D Modelling" as a search term, it shows the same decrease over time like 3dsMax? - same with "3D Software" - But if you put both in comparison Chart, "3D Modelling" seems to be steady over the time, so its a Interpolation issue - Maybe Blender and Cinema4d will show also the decrease, if visualized solo
  7. your charts dont work for me, broken? How is Google trend working? Does it analyzes only search entries, or does it analyzes also page visits?
  8. i dont think that a bar or whatever should demotivate you, its just a personal practise for you then, to overcome technical problems or shortcomings of 3DC with workarounds and other apps. [ ] You can also simplifiy your scene (more to your comfort zone), but improve the remaining models even more. btw: its very clear, that itwasnt the cat Auf gehts
  9. +1 Maybe thats why some LC Brushes are quite useless in their current state
  10. Btw, its possible to mask an area (polygroup) in ZB and subdivide locally (in Layer), without splitting in subtools. But i guess you mean the dynamic tessalation in SF-Mode. (Just to clearify. Im a fanboy of both, ZB and 3DCoat as well, ) Just some lacking in 3DC in my personal opinion: - Working on/with thin objects (in V and SF), - Importing objects for melting (SF -> selfintersections - fail, works only properly in Voxelmode, ....but then: overall high res, here we go, pretty much damage the dynamic tesselation approach) - Freeze/ Masking doesnt work as clean as in ZB (at least for me) - Fibermesh, Nanomesh - Equivalents - Boxmodelling/Polymodelling for hardsurface/ assets This btw can display also my lacking of deep knowledge of some functions, and usually i dont use Voxelmode, because of the melting of near parts. As long there is no ADF Voxel Sculpting i will prefer Surface Mode.
  11. thanks ajz3d, here is an update, thought it would speed up my scene, but wasnt even easy to import the arms into 3dcoat, after long fiddling with the export/ import of DAZ and 3DC it finally worked somehow. Relearning 3DC now, lol, after being abstinent almost a year now, due to extensive renovation of my house. ok did some more refinement sketches on the expression, to determine how to proceed.
  12. thanks, glad that the intent is clear here is an update on the woman in the scene, messed up the posing of ther arms. cut them off in frustration ...grrr @ ajz3D: is it allowed to get basic meshes for arm from other programs? if so i would go for makehuman or Daz, pose the arms there an import in 3DC.
  13. Ha!!! Released!
  14. not sure if you mean me, if so then thanks update on Rumpelstilzchen
  15. changed rumpelstilzkin a little bit