Advanced Member
  • Content count

  • Joined

  • Last visited

Community Reputation

93 Prominent

About chingchong

  • Rank
  • Birthday 11/14/1985

Profile Information

  • Gender
  • Location
  1. You need sharp edges for blade? maybe the blob-tool with sharp edges can help? Like Christoph did in this tutorial at 24:26 min
  2. its interesting, but also ambitious But i have no fancy idea up till now. So i'm putting just words here, meanwhile. lol I guess if the world is not destroyed by this time, everybody will have billions of personal biotech-nanorobots on/in the body who are constantly repairing our "body", to keep us alive. Industrial Robots will do the work for us and therefore everybody is getting an unconditional basic income. So everybody can do the work/ arts he or she is always dreams of.
  3. normally we have posted the WIP in the same thread as the description, that means here in this thread. Would that not more convenient for the organization of the Community Challenge Subforum ? p.s. i like the organized look it has right now, all former Challenges are in order...should stay so
  4. Official challenge is over Or are you saving the bullets for the next official challenge
  5. Nice piece and really good job....but: Sorry, I dont see any steampunk inside it. Its more looking like a setting from a post-apocalyptic fifties or somewhat earlier. Even the truck, although great design, does not give me the steampunk. That same was for the clothing of the girls, they dont look like steampunk girls. Great design, but misses the point - imo
  6. Same errors on my site ( IE11) Firefox works fine, though
  7. Some companies, have guidelines for using their logos/ linking: e.g. autodesk: look out for that info, on other pages too. Theyre mostly the same. i know only of infringements, when you use same logo to offer the same service, like e.g. using the VW-Logo for advertising as independed car workshop (Because VW have their own)
  8. the references (customers/clients) under community are gone? when clicking on community, it redirects me straight to the forums
  9. please exclude me from poll, i never finished my project, so no final entry from me. thanks
  10. Not that much surprising, if you take into account, that Blender offers alot of dedicated (free) tools, for 3D Printing, Phyton- API, Animation, Compositing, Modelling, Game Engine, Rendering (Fluids Sim) for example. So if you have a one time project (e.g. Printing), you'll probably will use free Blender.
  11. yes now they are working, - Im not sure about this trends, because if you put "3D Modelling" as a search term, it shows the same decrease over time like 3dsMax? - same with "3D Software" - But if you put both in comparison Chart, "3D Modelling" seems to be steady over the time, so its a Interpolation issue - Maybe Blender and Cinema4d will show also the decrease, if visualized solo
  12. your charts dont work for me, broken? How is Google trend working? Does it analyzes only search entries, or does it analyzes also page visits?
  13. i dont think that a bar or whatever should demotivate you, its just a personal practise for you then, to overcome technical problems or shortcomings of 3DC with workarounds and other apps. [ ] You can also simplifiy your scene (more to your comfort zone), but improve the remaining models even more. btw: its very clear, that itwasnt the cat Auf gehts
  14. +1 Maybe thats why some LC Brushes are quite useless in their current state
  15. Btw, its possible to mask an area (polygroup) in ZB and subdivide locally (in Layer), without splitting in subtools. But i guess you mean the dynamic tessalation in SF-Mode. (Just to clearify. Im a fanboy of both, ZB and 3DCoat as well, ) Just some lacking in 3DC in my personal opinion: - Working on/with thin objects (in V and SF), - Importing objects for melting (SF -> selfintersections - fail, works only properly in Voxelmode, ....but then: overall high res, here we go, pretty much damage the dynamic tesselation approach) - Freeze/ Masking doesnt work as clean as in ZB (at least for me) - Fibermesh, Nanomesh - Equivalents - Boxmodelling/Polymodelling for hardsurface/ assets This btw can display also my lacking of deep knowledge of some functions, and usually i dont use Voxelmode, because of the melting of near parts. As long there is no ADF Voxel Sculpting i will prefer Surface Mode.