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Taros last won the day on January 26

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    Climbing, Photography

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  1. Bug: Changing color of attached materials does not refresh model/material preview in smart material library. Old color value stay when editing by using RMB on smart material library slot.
  2. Ach ja. Hier mal ein Shadertree, um den Y-Kanal (Grün) für blender zu flippen. Machst Du das auch? Sonst funktionieren die Normalmaps aus 3DC auch nicht und man sieht die Seams. Hier Beispiele mit Vorher/Nachher:
  3. Ich weiß nicht wie/wo Du die Normalmaps renderst. In blender kann es helfen, das Shadow Sampling des Lichts hochzusetzen. Bei der "Sun" steht die Size auf "0.1". Versuch es mal mit höheren Werten. Ab 0.5 sieht Dein Modell evtl. schon viel besser aus. Das Mesh muss vorher aber noch im Edit-Modus gesmoothed werden. Aber das hast Du sicher schon. Grüße Chris
  4. Sorry, dazu kann ich Dir keine kompetente Antwort geben. Frage doch einfach bei pilgway nach und poste uns Deine Antwort.
  5. See my attachments. Every UV set will get an own texture page. They can even be in different size. If you don't need a high resolution for individual elements. You have to move the UV islands to the UV set it have to be used for and unwrap them. Then you can make a new bake. The texture sizes will be set before the baking process.
  6. Hey Javis. This information sounds really great. I am curious for the result... Best wishes from germany!
  7. You have different choices. Why not use more than one UV sets f.e. ?
  8. Very interesting. I hope Andrew will add a Smart Material <-> Paint Layer Linking/Connection. My dream: My layer painting information updates automaically, when a Smart Material was updated. This is something I really would like to see in 3DC. I like this function in Substance Painter. And something that sounds really unimportant but is one of the most needed features: Smart Materials list represented by text. Without any thumbnails. And a better folder structure. We have dozens of materials in 3DC and can't master them anymore, because we see just thumbs and the material folders inside the smart material window overload the window header. To see the materials name you have to mouse over it - something really annoying with 50 Materials and more... Best wishes Chris
  9. @Andrew: Have you changed something to the autopo routine? The topology results seems to be much better for any reason.
  10. Schon geprüft ob das Modell Löcher aufweist? Im Voxel Modus mal die Hohlräume gefüllt? (Voids)
  11. No. I mean the regular gizmo. The old gizmo does not update the coordinates and does not move to the new position. Coordinates are always 0,0,0 what is useless if you want to reproduce movements.
  12. Thank you Carlos. What about my first issue? Are you able to move a pose selection (line f.e.) by typing values into input fields? Best wishes Chris
  13. I am not able to use the numeric input fields in the pose tool window. Second: Undo does not set the gizmo position to the previous position in pose tool. Only anew undo command does it. Can someone confirm this please? Thank you
  14. Externaly loaded splines loose their world positions. Please save the world spline point positions into the spline files too if possible,
  15. Komt darauf an, wie Du den Charakter verwendest. Wenn das Gesicht wichtig und oft zu sehen ist, solltest Du dem Priorität geben. Wenn nicht, dann eben nicht. Alternativ kann man ja auch mit verschiedenen UV sets arbeiten. Jedes kann eine eigene Textur und damit eine eigene Auflösung haben. So kannst Du dem Gesicht eine eigene Textur vergeben.