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  1. zhoslen

    GITS

    My new personal project, dedicated GITS, tried to make some concept design for metal armor, in 3dCoat, inspired by Gavriil Klimov
  2. Here is the process of creating a low poly skeleton and making sure we get the most important features of each bone. Thanks For Watching!
  3. Greetings,Darkzeroprojects here to make somewhat postings of my slowly develouping sculpting workflow. Now I admit Im currently got a lot to learn,but I have been for months learning and working on sculpts for my asset creation. heres a example of my wip of a stylized body of a character.
  4. Seems like the spline can't be transformed with Spline Menu / Transform All while the 2D/3D grid snapping is on. Does that work for you? Bug report: http://3dcoat.com/mantis/view.php?id=2204
  5. Is there actually a concept of local space in 3D Coat? When I import an FBX from Blender, seems like all local space information is lost, as I can't really use the Symmetry's local space options.
  6. From the album: Macalabs Sketch Dump

    Scifi environment workflow practice. P.S. This is a tweaked an edited version of my very first city image in this gallery.
  7. From the album: Macalabs Sketch Dump

    Alternative shot design with various camera POVs.
  8. From the album: Macalabs Sketch Dump

    Alternative shot design with various camera POVs.
  9. Hey. I start to to model the steam tricycle. Will see what happens.
  10. Good luck all! I've been trying to decide what idea i would stick to for quite a while now, and concidering how short the time is and that we also need to create a background i decided to do a bit of a smaller vehicle. An observer, made by a solitary scientist who wants to observe the sky without having to wait the weather to clear, so he designs and builds a constantly flying observatory basically
  11. Hello 3D coat dev team! I'd like to suggest a feature that would be vital to the 3D workflow. It would be invaluable if we could have preserved subdivision levels for surface objects like in Zbrush and Mudbox. The principal is that a surface object could be subdivided and manipulated at any level or resolution and whatever sculpted details or geometry shifting is made would be applied to every subdivision level including the lowest one. As it stands now, we are able to subdivide a surface object, but not return to the original version of the object. Once you subdivide in 3D coat, there's no going back to what you had. It would be useful to be able to manipulate a low-poly and high-poly version of the same object on the fly. Obviously this could not apply to a Voxel object, but it would be highly useful to be able to do this to surface objects. I've posted a potential example of how it could be integrated into the UI and a basic illustration of the concept below. Thank you for your consideration -Fletcher.
  12. I saw somebody over on the Newtek forums using Google Trends to gauge 3d software popularity over time, so I decided to try it out myself. Of course I don't know how scientifically accurate Google Trends is, but it is a lot of fun to put in some search terms and see what it comes up with! I decided to do two searches. My first search was to see which software programs are Autodesk's best selling products, and how their popularity has changed over time. I picked four that I thought would be big sellers, and I came up with this chart: According to this, it looks like Autodesk's AutoCAD products are currently their best selling software. 3ds Max used to be a really big one too, but it has declined quite considerably! Is Max losing popularity for architectural visualization? Maybe architects are just doing their visualization renders directly inside Revit now, or they are using visualization software like LumenRT, Lumion, Twinmotion, or even game engines instead. Also maybe game artists are quitting Max and moving to Maya LT. I also did a second search trying to see which 3d software is currently the most popular, and I came up with this chart: It looks like Blender and Cinema 4D are pretty steady over time. Maybe they have their user base locked in. That big decrease for 3ds Max and Maya is pretty stunning. But wouldn't the other software options increase if Max and Maya decrease? Where are those customers going? Have all the big studios just made their own software and they don't need Max or Maya anymore? Are there too many viable alternatives to Max and Maya out there now? I don't know, maybe these charts don't mean anything important really, but it is definitely fun to have a look and wonder about what is going on! What do you all think?
  13. Hi guys, I've recently attended industry workshops London and Jama Jurabaev did a super awesome presentation with 3D Coat and so I find myself trying to figure out how to use this new software. I love the fact that you can draw in 3D with 3DCoat. I think its the most awesome thing in the whole universe. But What I'm having issues with is importing an OBJ of a Daz model into 3DCoat. Whenever I do it, I get a hugeeeeeee lagg and my cores are going crazy at 100% but nothing happens.. it just kind of freezes. I'm just wondering if anyone has worked out how to get the Daz model into 3D Coat in a really basic way and if you wouldn't mind sharing your step by step process? I think it'd be a great help to all those who are newbies to 3D! Thanks! I'll be introducing myself in the intro thread soon
  14. Salut a tous ! j'ai réalisé dernièrement pour le compte de ma société, ma première figurine 3D imprimée! très satisfait du résultat, j'avais de me faire plaisir et de présenter a la communauté 3Dcoat (et je sais quel est nombreuse, y'a au moins frenchy pilou et moi, ça 2 !) alors la voila: May'O (de Ketch'Up & May'O) assis, prenant la pose pendant que le joueur est partit: La qualité est plutôt pas mal, je suis impressionné sur la taille des détails qu'on peut avoir, c'est plutôt pas mal respecté comparé au model 3D. je l'ai faite imprimer par sculptéo, qui propose en plus de shapeways, la possibilité de les faire en couleur en respectant l'image fournie, et ça c'est un sacré bonus je trouve ! maintenant je vous avoue que j'ai envie d'imprimer toutes les autres que j'offre a mes clients pour les avoir aussi ! http://blackantmaster.com/Shop.php et vous quel est votre expérience avec ça ?
  15. From the album: FanArt

    This is some kind of self portrait featuring the upcoming Marvel's Civil War movie. I'm joining Team Captain America! Also this is my first character render. The next one will be Iron Man - or should he be Iron Boy?
  16. Hey guys, Thought I would take this question to the community since I have been battling with it for years now. I jump back and forth while texturing between Photoshop and 3dcoat and eventually I'll start to get warping textures that only show up when im in the external editor(Photoshop CS6). Once saved and sent back to 3d coat the warping is completely gone.I still have no idea what this is or why it is. I'm currently using the 3d Coat 4.5 BETA but I've experienced this issue in every version of the program.It is not exclusive to the beta. I left an image to further articulate what I mean. Any help would be great.
  17. joshy

    Ring

  18. Hey all, So I'm working on a new method for creating heightmaps using a combination of Mudbox, World Machine and 3D Coat. Inside mudbox, you can sculpt the basic shape for your terrain and then simply export a heightmap through the Extract Texture Maps option. I was wondering if there's a way to do this inside 3D coat when using Voxels? Basically I want to sculpt in voxel mode and then do a projection of the voxel model onto a simple plane and save out a heightmap from that. Thanks!
  19. Iam in a situation were i have to sell what's possible. So i sell my License of 3D Coat Version 3Pro.When you bought it from me then they need your Name and E-Mail to complete the transfer,after that you will be able to download it from your account for PC/Mac,32 or 64 Bit (it will be Version 3.7) If you want to upgrade to version 4 then you can do so on the 3D Coat Website. I want 190,- US Dollar for it (via Paypal),you can upgrade for 99,- Dollar to version 4,this means you pay 289,- US Dollar for 3D Coat V4 Pro instead of 379,- US Dollar. If you are interested,have the money and want to help me out....then here is the chance to get a perfect sculpting and UV mapping Tool for a very good price. Have all a great week Dominik
  20. Hello, all. I posted a link in the forums a couple of weeks ago about training that I put together for new and advanced artists going into 3D Coat for the first time. I'm currently providing a %50 off sale on this training (normally $29) until the end of Wednesday, Nov 13, 2013 for the first 8 people to sign up! That's only $15 for 4 hours of instruction, introducing 3D Coat's main functions, internal workflow, some external actions, and customization! Don't miss out! https://www.udemy.com/introduction-to-3d-coat/?couponCode=U3D002
  21. Greetings everyone! I've been active on this forum since I learned about 3D Coat and have learned tons from various sources, mostly being the kind folks here. Since then, I've also created a few free tutorials and tried to answer many questions for new users. One of the things I ran into both from my own perspective and from some users here is that organized and inexpensive training is very welcome. Therefore, I just published an Introduction to 3D Coat on Udemy.com or https://www.udemy.com/introduction-to-3d-coat. I know there is lots of free training out there, and I'm very appreciative of that. Yet, I feel that an organized flow of instruction really helps me learn better. This course contains 22 lectures and approximately 4 hours of instruction. As a bonus, you'll receive custom themes created by me for use in 3D Coat. What are the requirements? Just an internet connection. No materials or software are required, but following along with at least a trial version of 3D Coat will help. What am I going to get from this course? 22 lectures and 4 hours of content! By the end of this course, you will have learned the user interface, understand 3D Coat's terminology, including what voxels are, and be able to move between the major functions of the program. What is the target audience? This course is intended for new to advanced users wishing to get familiar with 3D Coat for the first time. Normally, this course will go for the already low price of $29, but I'm giving away coupons for the first 6 people who want to purchase the course. Use coupon code U3D001, or simply click this link for a coupon worth 15% off until midnight 1 November 2013! That's just 3 days away. Be sure to visit UDEMY.COM or https://www.udemy.com/introduction-to-3d-coat and take a look!
  22. Hi guys. I am posting this for help and advise. I have been modeling human characters in 3d-coat, then rendering a scene with them in blender. But i just keep noticing that my characters aren't close to real, they look more like mannequins. Am i just lacking something, or am i just fundamentally wrong?? would really appreciate some advise for this... Here are some of my recent works (hair is done with blender hair emitter) Thanks
  23. As the title suggests, who is our expert in 3D printing with 3D Coat? I'm looking into using 3DC for 3D printing, but while I've gone to Shapeways and Cubicle, among others, I can't be certain from the information on their site how my models will turn out, in terms of scale and accuracy. I wouldn't want to waste money on something that doesn't print correctly.
  24. Now that LeapMotion is out, and the SDK available for dev/test, I was wondering when/if we might see support for the LeapMotion device in 3DCoat? It seems perfectly suited to sculpting and painting given its 3D work field, and ability to sense both PSR & angle of fingers/tools in use. I even looked briefly at the SDK, and was quite impressed how well thought-out it seemed to be, designed for easy integration into 3D apps of all kinds. Thanks! -John
  25. Funny thing...I used to bananas when I got a new version of ZBrush and while I'm happy they're working to improve it more, the announcement of 4R6 with ZRemesher didn't really hit home with me. I use 3D Coat for all of my retopo work and don't see ZBrush being a better alternative. It's OK in a pinch, but 3D Coat has had most of this functionality for a while, as far as I'm concerned. I would say that Autotopo is a tool I almost never use now, but I do use strokes pretty often. In ZBrush I had experience with QRemesher, Decimator, etc., but I'm just not all that excited. I wish they had done more with projection, shaders, the auto-updater, and paint layers in ZBrush. Even the auto-updater is a joke, as all it does is install the new version in a new directory and copy certain files from the previous install. This takes up TONS of room on the drive and is very archaic. I still use both apps, but I've quickly become a die hard 3D Coat user.
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