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  1. Malo

    Flamethrower

    From the album: Malo

    This flamethrower is for my new tutorial. Tutorial is in german https://youtu.be/eOtELABkQ7g Created with Blender - Base modell 3D Coat - UVs, baking and preparing for Substance Painter Substance Painter - Texturing

    © Malo

  2. Merry Christmas Everyone, We are having a 50% OFF all our 3D Coat Video Tutorials at LEARN3DSOFTWARE.com. http://www.learn3dsoftware.com/50_percent_off_sale_dec_2015.htm Below is a list of all our 3D Coat Training: 3D Coat Tutorial Catalog ------------------------------------------------------------------ 3D Coat Version 4.5 Tutorials ---------------------------------------------------------- 3D Coat V4.5-Vol.#18-Smart Materials I- $9.50 3D Coat V4.5-Vol.#19-Smart Materials II- $9.50 3D Coat V4.5-Vol.#20-Smart Materials III- $9.50 ------------------------------------------------------------------ 3D Coat Version 4 Tutorials ---------------------------------------------------------- 3D Coat V4-Volume #1-Getting Started - $9.50 3D Coat V4-Volume #2-Getting Started II- $9.50 3D Coat V4-Volume #3-UV Mapping I- $9.50 3D Coat V4-Volume #4-UV Mapping II- $9.50 3D Coat V4-Volume #5-Retopology I- $9.50 3D Coat V4-Volume #6-Retopology II- $9.50 3D Coat V4-Volume #7- Voxels I- $9.50 3D Coat V4-Volume #8- Voxels VI- $9.50 3D Coat V4-Volume #9- Voxels III- $9.50 3D Coat V4-Volume #10- Voxels IV- $9.50 3D Coat V4-Volume #11- Voxels V- $9.50 3D Coat V4-Volume #12- Voxels VI- $9.50 3D Coat V4-Volume #13-Dino Detailing I- $9.50 3D Coat V4-Volume #14-Auto-Retopology Secrets- $9.50 3D Coat V4-Volume #15- Photo Painting & Masking Tools- $9.50 3D Coat V4-Volume #16- Texture Baking I- $9.50 3D Coat V4-Volume #17- Texture Baking II- $9.50 --------------------------------------------------------------------------------------------- 3D Coat Version 3 Tutorials ------------------------------------------------ 3D Coat 3.5-Auto-Retopology - $9.50 3D Coat 3.5-Retopology- $9.50 3D Coat 3.5-Retopology II-Project Suchomimus- $9.50 3D Coat 3.5-UV Mapping- $9.50 3D Coat 3.5-Normal & Displacement Maps- $9.50 3D Coat 3.5-Painting Color- $9.50 3D Coat 3.5-Voxel Sculpting-Project Dragon- $9.50 3D Coat 3.5-Photo Painting I-Project Elephant- $9.50 3D Coat 3.5-Photo Painting II-Project Human- $9.50 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#1- $9.50 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#2- $9.50 3D Coat 3.7-Starfighter UV Mapping-Quick Method- $9.50 3D Coat 3.7-Starfighter Detailing-Normal Maps- $9.50 3D Coat- 2D Sci-Fi Alpha Brush Collection Vol.#1- $9.50 Our Christmas/New Year's Sale also includes software training for other 3D packages including: Lightwave, ZBrush, Modo, Substance Painter, DDO. Hope you all having a Safe and Fun Holiday!!
  3. Vexod14

    Diablo Skull

    From the album: FanArts

    I just wanted to do something arround me, I found the “USB skull” of the lord of terror was a good idea to start from =) Made under ZBrush & 3D-Coat ( of course ^^ ) I hope you’ll like it !
  4. Michaelgdrs

    Leather glove

    From the album: Smart materials

    4 custom PBR collection where used for the creation of the Leather Glove 3D Coat PBR Procedural LEATHER SMART MATERIALS COLLECTIONS 1 & 2 3D Coat PBR Procedural WEATHERING SMART MATERIALS 3D Coat PBR Procedural METAL SMART MATERIALS Gumroad : https://gumroad.com/michaelgdrs 60 seamless custom LEATHER PBR accurate SMART MATERIALS ALL HAND SCANNED / PHOTOGRAPHS (game engines optimized 1024 x 1024 pixels) UNLIMITED COMBINATIONS CAN BE CREATED 4 Texture Channels Each ( 100% PBR Texture ACCURATE ) Base Color Normal Metallic Roughness Compatible with : 3D Coat PBR (WOOD smart materials ) Substance Painter ( Separate Pack, included textures can be used for node / image based procedural WOOD creation ) Toolbag 2 ( Separate Pack , NOT INCLUDED) Unity 5 PBR ( Separate Pack , included textures can be used for standard material creation) Zbrush ( Separate Pack , included textures can be used for texturing ) Unreal PBR ( Separate Pack , included textures can be used for PBR material creation) Substance Designer for texture based nodes ( SBS and SBSAR NOT INCLUDED ) Render Engines Compatibility : Mantra PBR Mantra IPR Renderman Arnold Redshift Vray Indigo Maxwell Octane Furryball Thea and any renderer that supports PBR and or gloss / specular workflow

    © Michael Bitsakis

  5. I'm loving the "Export Depth Along Y" to create some quick tilable maps, but really would love to have PBR output options as well. That would make my life a lot easier.
  6. From the album: Smart materials

    Gumroad : https://gumroad.com/michaelgdrs 50 seamless custom METALS PBR accurate SMART MATERIALS FOR 3D COAT (can be used in other applications as well) (game engines optimized 1024 x 1024 pixels) UNLIMITED COMBINATIONS CAN BE CREATED 4 Texture Channels Each ( 100% PBR Texture ACCURATE ) Base Color Normal Metallic Roughness Compatible with : 3D Coat PBR (METAL smart materials ) Substance Painter ( Separate Pack, included textures can be used for node / image based procedural METAL creation ) Toolbag 2 ( Separate Pack , NOT INCLUDED) Unity 5 PBR ( Separate Pack , included textures can be used for standard material creation) Zbrush ( Separate Pack , included textures can be used for texturing ) Unreal PBR ( Separate Pack , included textures can be used for PBR material creation) Substance Designer for texture based nodes ( SBS and SBSAR NOT INCLUDED ) Render Engines Compatibility : Mantra PBR Mantra IPR Renderman Arnold Redshift Vray Indigo Maxwell Octane Furryball Thea and any renderer that supports PBR and or gloss / specular workflow

    © Michael Bitsakis

  7. Hello. The first three pictures screenshots from 3D-Coat viewport. The other screenshots from Cryengine viewport.
  8. Hey guys, have you been messing around with the new PBR Smart Materials in version 4.5, but you don't feel like you really know what you are doing, or if you are doing it correctly? Well don't worry, because I found this really great tutorial about how to paint with the new PBR Smart Materials in 3D-Coat! It is made by an Italian guy who goes by the name of DoctorDanko on Youtube. His Italian accent is only mild, so his English is still very easy to understand. (Big thanks to DoctorDanko for making the video!) In the video you get a good explanation of what the new PBR Smart Materials do, how to paint with them, and also how to build your own. Enjoy! https://www.youtube.com/watch?v=7hyz8OrzBtA
  9. Помогите новичку. Я понимаю, что после работы над моделью получаются разные карты, которые в комплексе, при настройке в опеределенном движке дают фотореалистичный эффект. А в 3D COAT я могу сохранить одну текстуру на которой уже будут отражения из рендера в сцене? я пробовал запекать в нем, эспортировать все текстуры, которые только возможно, выставлять разные движки в preference, открывал и компоновал разные слои в фотошопе, но это все не то, что я вижу в сцене этой замечательной программы Скрин в качестве наброска. То есть я хочу чтобы у меня на текстуре был такой эффект, например (пусть и с отражением куста в хроме). Это осуществимо? Подскажите пожалуйста. 3d coat 4.5.02
  10. Hey.. wow so i downloaded the new 4.5 demo. I haven't use 3d coat so this is my first attempt. I built the bike in max but did all the painting in 3dc. I've been painting textures professionally for yrs... I started as a full time tex artist on Shrek2 and have used just about every software in the industry. Once I started getting the paint on the engines I was sold!! This is for a VR game Im pitching called Spike runner. Basic Star Wars universe game. You're on the edge of a forgotten planet just trying to scrape out a living as a bounty hunter when you fall into a conspiracy/mystery much bigger that you could imagine. Anyway.. Im trying to export this out to 3dsmax and vray and was wondering if anyone knows how to set that up.. that way I can put it back together.
  11. Hi, I have a ongoing issue with importing pbr textures into modo on my mac using the pbr Material rig. As I mention in the link below its works perfect in modo on PC but very strangely not on my iMac. I'm getting a black material appearing on Metallic textures. http://community.thefoundry.co.uk/discussion/topic.aspx?mode=Post&f=32&t=109852&p=969341#969341 Javis is kindly helping me with this issue but no success at this time. Just wondering if anyone has any ideas? Thanks iMac Processor 2.93 GHz Intel Core i7 Memory 16 GB 1333 MHz DDR3 Graphics ATI Radeon HD 5750 1024 MB
  12. https://sketchfab.com/models/843db21bdaac4829ac892e1506b9b8e3 Hello 3D-Coat forums! This is my first time attempting PBR ever and I decided to try it in 3D-Coat since I already owned it and sketchfab recently supported exporting from 3D-Coat. I learned a lot along the way about how to make layered smart materials and how the whole PBR process works. For instance, I was confused that when uploading to sketchfab there was only one material for the whole model! So to solve that I separated my model's parts into similar metal/roughness and then split it into 3 UV maps, one for high metalness/high roughness, one for high metalness/low roughness, etc. This worked and that's the model you see on sketchfab, but this was before I knew what metalness/roughness maps were, so it was complete overkill and I'll know not to do that again, I was just used to having multiple materials for different parts of the object. It was also tricky learning the ins and outs of smart materials and how to mask certain layers and get things like rust to appear where you wanted, at first I made layer masks to explicitly select where materials went but this was limiting and also before I knew to turn off albedo tolerance in the paint bucket tool. Overall I'm happy with how it turned out though I know it could always be better, hopefully my next PBR model in 3D-Coat will reflect that. Thanks for checking this out and let me know what you think. Maps: Metalness Roughness
  13. From the album: door collection.

    Test PBR matérial and applink blender for this project
  14. Hey everyone! Here's a rig I made during beta to use with PBR texture maps. I meant to get it out right after launch, but I've been a little preoccupied. It supports diffuse color/albedo, gloss/roughness and metalness. For good measure there is also a spot for normal maps already set, but if you don't need/want it, simply delete it from the shader tree. For usage, just double click the preset, it'll add a material group to the shader tree called "3DCPBR GrpMat". Inside this group you'll find a number of layers/nodes. You want to use only the Diffuse, Metalness and Glossiness IMG nodes, and the Match 3DC/Unreal Fresnel. To apply one of your textures,select the appropriate layer/node, go to the Textures Layers tab, and browse to your image. Once selected, make sure you also choose the right UV map that you want to apply it to from the Texture Locator tab. Notes: -The Match 3DC/Unreal Fresnel is provided for convenience, and is on by default. To turn it off, toggle the eye icon. -The default for Roughness/Gloss is Roughness. If you want to use Glossiness a map, select the Gloss/Rough IMG Node, Texture Layer and turn ON Invert. -I recommend not poking around and editing the nodes in the graph, it could break. -Don't delete the group locator named "3DCPBR-TLocs" or "3DCPBR GrpMat" from the scene, unless you don't want it on your scene any longer. -If you want to assign the created material group to a specific mesh/section/etc., that you've already created, drag and drop the 3DCPBR GrpMat under that material. -You can also assign the 3DCPBR GrpMat to something else, using selecting sets, material tags, etc. directly. It's a good idea to rename the group if you've done this and plan to use multiple copies of this material preset. -To note one more time, lighting is important! If you want to match the lighting and appearance from another application exactly, use the same HDR/EXR and settings for it, that you are in that application. Otherwise it wont appear exactly the same. -You can use textures from applications other than 3D-Coat of course, they just need to be diffuse/albedo, glossiness/roughness & metalness Fixed: -An unwanted "Texture Group" group locator is created in the item list, delete this. This is a known issue and there is no known way around it at the moment. -Material rendering black -Naming conventions -Changed default for Gloss/Rough to Roughness to match 3D-Coats new default That's all there is to it. It should now render as closely as possible to 3DC/Unreal (though do note that it wont be exactly the same for a number of reasons. Namely lighting.). The revolver mesh and textures used in the image is provided by "d1ver" over at the PolyCount forums, here: http://www.polycount.com/forum/showthread.php?t=130641 Also huge thanks to Gideon Klindt, David Maas, Funk and Captain Obvious for helping with the rig and driving me it to make better. Here's a download link on Google Drive. I'll be updating it occasionally, and if I do, I'll post a notice in this thread with the update info. Thanks! https://drive.google.com/file/d/0ByesnXO2ExYDbEl1c25nZkxTZEE/view?usp=sharing
  15. Hello, HELP ME PLEASE. when i exporting model and materials from 3d coat to 3ds Max (vray), the materials looks not like it was in 3d coat. I realized - this is due to the fact that vray not support PBR, but that somehow it should be possible to use 3d coat textures and materials in VRay renderer. Tell me please how to render my model with 3d-coat textures NOT in 3d coat renderer (cause i need a glass), for example - vray, or maybe better to use unreal engine?
  16. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  17. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  18. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  19. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  20. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  21. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  22. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  23. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  24. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  25. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

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