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  1. Can someone explain what happened here? When I export textures from 3dcoat 2023 or V4 they always come out looking like this. Is there something I can do too prevent it from happening again in the future? This is what the textures where like from an earlier step before I exported them from 3dcoat.
  2. I have an issue. Spent one day of baking textures and every time it's appear this bug. After i getting normal result, where this bug appear in the hiden spot i saved thet result and thought its all over. But today i reopen file and he showed again in the front spot. I reopen file and he appeared in another spot. Every time, when i reopen file, bug showed in new spot. Even if i hide all layers. What is going on?
  3. Hi All, I put together a simple video to show new users and maybe others how to shuttle your model to different rooms for a complete workflow all in 3D Coat. Hope it's helpful to some! Best!
  4. Hi, Ill jump straight to the issue.. I'm in fracture room and I selected a vertexture in the panel provided. I used paint tool and I color in my Voxel sphere. The issue is the texture is not present but only the solid color. What am I doing wrong? Am I supposed to turn on something to allow for my textures to show through?
  5. Hi, Ill jump straight to the issue.. I'm in fracture room and I selected a vertexture in the panel provided. I used paint tool and I color in my Voxel sphere. The issue is the texture is not present but only the solid color. What am I doing wrong? Am I supposed to turn on something to allow for my textures to show through?
  6. I'm new to 3D, still getting the hang of things, so sorry if this is a silly question Everything looks fine in the viewport, but after exporting, the visor section of my texture isn't showing up (The main texture on the helmet is also coming out way darker than in 3DC (not my main issue though) I'm sure there's something simple I'm missing, just not sure what :P To clarify, I'm exporting specifically for Fallout 4 which requires Normal/Diffuse/Specular maps I've attached examples, and my export settings Is there something specific I need to do to have those elements come out correctly? Thanks in advance!
  7. It seems simple, but I just can't find an answer. I need to project a part of an image in my Texture Editor, right on the UVs. But as I'm trying to use projector it shows up only in 3D view. I found the tutorial where the guy do what I need to achive using PBR Material window by drug-and-drop the material to a Texture Editor, but when I try to drug-and-drop Smart materials they are not reacting. So how can I place part of an image to the spesific area of my UVs?
  8. 3DCoatGL64_GuqykS4vE4.mp4 The video above is very descriptive of the error. I have 2 objects in the paint room that i need to export, but 3D is shutting down. This is the file for download and testing: https://we.tl/t-Fb7KJsMP9T One thing that could be the error is the AUTOPO, it leaved some holes in the mesh, but i didn't bother to clean it. Thank you!
  9. Hi, Would be great if we could import multiple textures via UDIMs in 3DCoat. Similar to other applications, when you import one texture that's a part of a UDIM set, all associated textures that are part of that UDIM are automatically loaded as well. Since 3DCoat supports the UDIM ID's would it be possible for 3DCoat to do also do this, and map the textures to the UV tiles (3DCoat UDIM's) Thanks.
  10. Hi, can anyone help?! So I've been working on a character for a while and I've just finished texturing it in 3DCoat. I have had to work on it in 3 different 3Dcoat files (Body, Armour and Boot) so my machine can handle it. I've wanted to move it in to blender to start rigging and add hair particles, so I've been using the 3DCoat Blender app link. For the most part it works perfectly accept for some certain objects. As you can see from the photos I've uploaded below in blender, the knuckle guards parts of the skin and the belt have weird texture errors. However when you look at them in 3dCoat there doesn't seem to be any errors. I've uploaded images of my export to blender settings to see if that could be the issue. Can anyone see what's causing this error and how to fix?! Much Appreciated
  11. I want to use seamless texture drawing by brush with alpha images. Snake scales over the whole body in my case. I have a number of 16 bit square seamless tiles for different scales but I can't find a way to do this... What brush to use? How to tune the brush to make tiles connected seamlessly? Texture screenshots of normal and depth maps are in attachment Help please!! Sergey
  12. excuse me, I have a question, I texturize in 3d coat, in the past I was able to export textures normally, but now when I export they don't appear in the folder I had exported Message #paint
  13. All, I posted the below message in a Godot forum.. in summary, my question is: how may I go about combining (exporting) intersecting sculpted objects into one object (hopefully without destroying the current paint job that I've done) OR export separate texture/materials so that I can load them all in Godot. I'm also open to any other best practices or ways that you would go about getting Godot to load the textures correctly that I have not spoken to here. Sorry if I am not clear, there is a bit of a learning curve and I'm doing my best to catch up as I just bought the software last week. Thank you all, Rainger I then received a few messages basically saying.. I also got the response..
  14. There are lines appearing on certain parts of my mesh when I paint and fill areas, is there a way to fix this? Image link: https://i.imgur.com/IgOK9Ik.png Video: https://streamable.com/wk9not
  15. I am tying to texture paint my model but these lines appear at Vertices and Edges seemingly for no reason...https://streamable.com/wk9not https://i.imgur.com/IgOK9Ik.png
  16. Hello! Tell me, please, why, when previewing, the clarity of the texture differs from applied to the model ???
  17. I'm currently texturing a character, and between the torso and the arms, there's a big ugly seam I want to get rid of. I've tried painting/blending over it in 3DCoat, or gone over it a bit to then carry on back in Photoshop. However, exporting the texture out and loading it in Photoshop just gives me a single image file and I lose all of my layers. What would be ideal is loading up my Photoshop file in Coat with all my layers and then exporting it back into Photoshop with all the layers in tact. Is this possible at all? Because when I tried doing it, I get this weird mess in 3DCoat... :-\
  18. Hi ! I am a noob here... I started painting this after I model it in surface mode. In some points including all the grass the texture is very bad looking. The images that I am using to texture are 2048x2048 pixels or bigger. The preview looks awesome... I read the topic about the preview and understand that they will not look the same. But as you can see there are some points with very big difference. I marked the with red. I want to obtain the quality from the preview if possible or at least the good zones (marked with blue). Is a bad mesh surface or something ? (for me it looks like the surface is the problem, what s the best tool to divide the surface ?... or something like that). I imported it from rhino exported as .STL and has over 50 million triangles. Thank you !
  19. When I draw by material from the camera my drawing texture shifts http://take.ms/Ro4p5 What is responsible for this offset?
  20. Hi! I have made a 3d scan of a starfish using the real sense camera SR300. I used 3D System Sense software. It outputted an .obj and an .mtl filetype. I used blender to clean up around the model. Then, I exported it from blender to 3dcoat as an .obj filetype. In 3Dcoat, I fixed up the mesh and the texture. I exported it as an .obj file type and put it into unity, but the texture is missing. The texture is visible on the mesh in 3dCoat, but it is not accessible through the Texture editor. I am at a loss. Can anyone help me figure out how to recover my texture, so that I can export the mesh and texture into unity? texture editor doesn't show the texture.. XOif I turn off layer 1texture visible in 3D coat, but not accessible..... ;/ I would be REALLY grateful if someone can help me out! Thanks! Leona S
  21. Good day, i cant apply texture on my 3d model even if my model have already UV and its not locked from paint objects. can someone help me please check the attached image thanks
  22. Hello guys, We're proud to present a new tool for artists and programmers. https://material-z.com/ Hybrid Layer and Node system Material-Z is a powerful new PBR Material Editor. Based on Disney's principled material system it is able to create amazing materials for both the gaming and the high end 3D rendering market. Its currently in beta but anyone can try it out now and play with it. Introductory tutorials https://www.braindistrict.com/blogs/tutorials/material-z-getting-started-with-programming-nodes https://www.braindistrict.com/blogs/tutorials/creating-a-brick-material-in-material-z-part-i https://www.braindistrict.com/blogs/tutorials/creating-a-brick-material-part-ii-noise-based-irregularities-and-cracks https://www.braindistrict.com/blogs/tutorials/creating-a-brick-material-part-iii-cement-and-finalizing
  23. hello, I'm using 3d coat nearly year and now i got some problem: I cant draw with norlmals in paint room, but only when I'm using texture. Only one day before it worked and now I cant. 3d coat version 4.8.10. On screenshot 1 I'm drawing with just brush and no texture and it works well. But on screenshot 2 I draw with texture and it doesnt work properly. On 3rd screen normals and they are plain. it should be as on 4 screenshot. Thanks for any help.
  24. Replacing the MAPPING node with several 'XYZ Vector Slider' nodes - would be helpful - give more finite control if it were possible to configure the maximum-minimum values with an IMPUT data-value at each end of the slider. See attachment: Replace XYZ
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